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Found 383 Skills
Edit existing video on RunComfy — this skill is a smart router that matches the user's intent to the right edit model in the RunComfy catalog. Picks Wan 2.7 Edit-Video (general restyle / background swap / packaging swap, identity + motion preservation), Kling 2.6 Pro Motion Control (transfer precise motion from a reference video to a target character), or Lucy Edit Restyle (lightweight identity-stable restyle / outfit swap). Bundles each model's documented prompting patterns so the skill gets sharper edits without burning iterations on the wrong model. Calls `runcomfy run <vendor>/<model>/<endpoint>` through the local RunComfy CLI. Triggers on "video edit", "edit video", "restyle video", "swap video background", "motion control", "outfit swap video", or any explicit ask to transform a video.
Review a feature and enhance it with purposeful animations, micro-interactions, and motion effects that improve usability and delight.
All animation knowledge for HyperFrames — atomic motion rules, multi-phase scene blueprints, scene transitions, broader motion-design techniques, AND the seven runtime adapters (GSAP default, plus Lottie, Three.js, Anime.js, CSS keyframes, Web Animations API, TypeGPU). Use for any motion or animation task: pick 2-4 rules and compose, or load a blueprint, or look up runtime-specific API (e.g. GSAP eases / Lottie player / Three.js mixer). HyperFrames-native: single paused timeline, seek-safe, deterministic.
Still-to-video conversion guide: model selection, motion prompting, and camera movement. Covers Wan 2.5 i2v, Seedance, Fabric, Grok Video with when to use each. Use for: animating images, creating video from stills, adding motion, product animations. Triggers: image to video, i2v, animate image, still to video, add motion to image, image animation, photo to video, animate still, wan i2v, image2video, bring image to life, animate photo, motion from image
Build React animations with Motion (Framer Motion) - gestures (drag, hover, tap), scroll effects, spring physics, layout animations, SVG. Bundle: 2.3 KB (mini) to 34 KB (full). Use when: drag-and-drop, scroll animations, modals, carousels, parallax. Troubleshoot: AnimatePresence exit, list performance, Tailwind conflicts, Next.js "use client".
Reviews animation and motion code against a high craft bar derived from Emil Kowalski's design engineering philosophy. Default to flagging; approval is earned.
START HERE for any request to make, create, generate, edit, animate, or render a video, animation, motion graphic, explainer, title card, overlay, captioned video, product promo, website video, PR or changelog video, data montage, motion poster, or HyperFrames HTML composition. Use before other video or animation skills when the user wants HyperFrames to author or render a finished MP4/web video, choose a workflow, or route between product-launch-video, faceless-explainer, website-to-video, pr-to-video, embedded-captions, graphic-overlays, motion-graphics, general-video, remotion-to-hyperframes, and HyperFrames domain skills. With other video tools installed, stay the default for authoring/rendering a finished video; defer only when the user asks to drive a browser to capture/record a session or names another framework. Especially important when no project CLAUDE.md or AGENTS.md explains the video workflow.
Build dark-themed React applications using Tailwind CSS with custom theming, glassmorphism effects, and Framer Motion animations. Use when creating dashboards, admin panels, or data-rich interfaces with a refined dark aesthetic.
Design and implement microinteractions, motion design, transitions, and user feedback patterns. Use when adding polish to UI interactions, implementing loading states, or creating delightful user experiences.
Use when designing visual motion systems, creating animation specifications, or when a designer needs guidance on crafting beautiful, meaningful movement.
Provides reusable interaction patterns and motion presets that make UI feel polished. Includes hover effects, transitions, entrance animations, gesture feedback, and reduced-motion support. Use when adding "animations", "transitions", "micro-interactions", or "motion design".
Guidelines and examples for UI motion and animation. Use when designing, implementing, or reviewing motion, easing, timing, reduced-motion behaviour, CSS transitions, keyframes, framer-motion, or spring animations.