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Found 19 Skills
Blender automation with geometry creation, materials, modifiers, and Mixamo animation retargeting. Core Features: WebSocket-based real-time control, automatic bone mapping with UI review, two-phase confirmation workflow, quality assessment, multi-project support, comprehensive CLI commands. Use Cases: Create 3D primitives (cube, sphere, cylinder, etc.), manipulate objects (transform, duplicate, delete), manage materials and modifiers, retarget Mixamo animations to custom rigs with fuzzy bone matching.
Command-line interface for Blender - A stateful command-line interface for 3D scene editing, following the same patterns as the GIMP CLI ...
Blender MCP expert for scene inspection, Python scripting, GLTF export, and material/animation extraction. Activate when: (1) using Blender MCP tools (get_scene_info, execute_python, screenshot, etc.), (2) writing Blender Python scripts for extraction or manipulation, (3) exporting scenes to GLTF/GLB for web (Three.js, R3F), (4) debugging material or texture export losses, (5) optimizing GLB files with gltf-transform, (6) using asset integrations (PolyHaven, Sketchfab, Hyper3D Rodin, Hunyuan3D). Covers critical export gotchas, material mapping survival, texture optimization pipeline, headless CLI patterns, and known failure modes.
Blender to web export workflows for 3D models and animations. Use this skill when exporting Blender models to glTF for web, optimizing 3D assets for Three.js or Babylon.js, batch processing models with Python scripts, automating Blender workflows, or creating web-ready 3D pipelines. Triggers on tasks involving Blender glTF export, bpy scripting, 3D asset optimization, model compression, texture baking, or Blender automation. Exports models for threejs-webgl, react-three-fiber, and babylonjs-engine skills.
Blender 3D modeling, animation, and rendering automation via Python bpy scripting and CLI
Blender interface, workflows, and 3D production pipeline
Blender tooling specialist - Builds Python add-ons, asset validators, exporters, and pipeline automations that turn repetitive DCC work into reliable one-click workflows
Use when working in Blender, Unity 3D, Unreal Engine, Cinema 4D, VR/AR applications, or any three-dimensional animation work.
Optimize and prepare 3D assets for web delivery. Use this skill when working with GLTF/GLB files, compressing 3D models, optimizing textures, setting up Blender exports, or preparing assets for Three.js/R3F. Covers GLTF workflows, Draco/meshopt compression, texture optimization, LOD generation, and performance profiling.
Generate 3D CGI and rendered video prompts for Seedance 2.0 (Higgsfield). Use this when users want 3D rendering, CGI, Pixar-style, Unreal Engine, photorealistic 3D, computer-generated, or digitally rendered video content. Trigger words: 3D animation, CGI, rendering, Blender, Unreal Engine, octane render, ray tracing, volume, subsurface scattering, physically based rendering, or any 3D/CG video request. Use this even if the user only says "make it look 3D" or describes a rendering aesthetic.
Cross-application GIS skill — CRS reference, data formats, Blender/QGIS integration via digitalmodel.gis
Skill for creating and editing 3D models using software like Blender for AR/VR applications.