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Found 36 Skills
Expert product design covering UI/UX design, design systems, prototyping, user research, and design thinking.
Help users apply behavioral science to product design. Use when someone is designing for habit formation, reducing friction, applying psychology to UX, increasing retention through behavioral principles, or using nudges to influence user behavior.
Apply behavioral science to product design and produce a Behavioral Product Design Pack (target behavior, behavioral diagnosis, intervention map, prioritized concepts, design specs, experiment + instrumentation plan, ethics/trust review). Use for retention, onboarding, habit loops, and behavior change problems.
Design de produto nivel Apple — sistemas visuais, UX flows, acessibilidade, linguagem visual proprietaria, design tokens, prototipagem e handoff. Cobre Figma, design systems, tipografia, cor,...
Create wireframes and interactive prototypes to visualize user interfaces and gather feedback early. Use tools and techniques to communicate design ideas before development.
Create detailed user personas based on research and data. Develop realistic representations of target users to guide product decisions and ensure user-centered design.
Guides structured ideation through Socratic questioning to explore problems, opportunities, and solutions. Use when brainstorming features, exploring use cases, or thinking through new ideas.
Hook Model framework for building habit-forming products based on Nir Eyal's "Hooked". Use when you need to: (1) increase user engagement and retention, (2) design habit loops in your product, (3) audit why users aren't returning, (4) create effective triggers and notifications, (5) design variable reward systems, (6) increase investment and switching costs, (7) evaluate the ethics of your engagement tactics, (8) optimize onboarding for habit formation.
Persuasion science framework based on Robert Cialdini's "Influence: The Psychology of Persuasion". Use when you need to: (1) design features that leverage social proof, (2) write persuasive copy and messaging, (3) analyze why users take (or don't take) actions, (4) create onboarding flows using commitment/consistency, (5) design referral programs using reciprocity, (6) audit for ethical persuasion, (7) apply influence psychology to product design, marketing, sales, or negotiation.
Define a set of actionable design principles that guide decision-making and resolve trade-offs.
Write clear design rationale connecting decisions to user needs, business goals, and principles.
Create a holistic experience map showing the full ecosystem of user touchpoints, channels, and relationships.