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Found 15 Skills
When implementing or reviewing web interfaces, refer to this set of practical guidelines from the Traditional Chinese version of raunofreiberg/interfaces' *Web Interface Guidelines* to ensure that details such as interactivity, visuals, and accessibility meet the expectations of a 'good interface'.
Use when designing, reviewing, or implementing web UIs and you need concrete MUST/SHOULD/NEVER rules for accessibility, interaction patterns, forms, layout, animation, performance, content, or visual design decisions.
Apple Human Interface Guidelines (HIG) reference for designing iOS, iPadOS, macOS, tvOS, visionOS, watchOS apps. Covers UI components, layout, accessibility, typography, navigation, inputs, and platform technologies. Use when designing Apple platform UIs, reviewing SwiftUI/UIKit patterns, or applying HIG design principles to any app.
Review UI code for Web Interface Guidelines compliance. Use when asked to "review my UI", "check accessibility", "audit design", "review UX", or "check my site against best practices".
Master iOS Human Interface Guidelines and SwiftUI patterns for building native iOS apps. Use when designing iOS interfaces, implementing SwiftUI views, or ensuring apps follow Apple's design principles.
Redesign mobile app UI to feel unmistakably Apple-like, iOS-forward, and native. Use this skill when building iOS apps, applying Apple Human Interface Guidelines, or creating native-feeling mobile interfaces with SF Pro typography, translucency, and system-like components.
Design native iOS apps following Apple's Human Interface Guidelines. Use this skill when building iPhone/iPad interfaces, creating SwiftUI/UIKit components, validating iOS design compliance, or ensuring accessibility. Covers layout, typography, navigation, components, gestures, colors, and platform conventions.
Apple Human Interface Guidelines for Apple Vision Pro. Use when building spatial computing apps, implementing eye/hand input, or designing immersive experiences. Triggers on tasks involving visionOS, RealityKit, spatial UI, or mixed reality.
Use when designing iOS interfaces, implementing accessibility (VoiceOver, Dynamic Type), handling dark mode, ensuring adequate touch targets, providing animation/haptic feedback, or requesting user permissions. Apple Human Interface Guidelines for iOS compliance.
Tldraw's UI design system. Use when building interfaces inspired by Tldraw's aesthetic - light mode, Inter font, 4px grid.
Weights Biases's UI design system. Use when building interfaces inspired by Weights Biases's aesthetic - light mode, Inter font, 4px grid.
Review UI code for Web Interface Guidelines compliance. Use when asked to review UI, check accessibility, audit design, review UX, or check against best practices.