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Found 54 Skills
Use this skill when the user wants to manage remote Sprites from their local machine — listing sprites, executing commands, managing checkpoints, transferring files, controlling network policy, or coordinating work across multiple sprites.
Specialist in pixel art creation, sprite animation, and limited palette designUse when "pixel art, sprites, sprite sheet, sprite animation, retro game art, 8-bit, 16-bit, character sprites, tile art, pixel animation, aseprite, pixel-art, sprites, animation, game-art, retro, indie-games, 2d-graphics, sprite-sheets" mentioned.
Generate sprites and game assets using the SpriteCook MCP tools. Use when building games and the user needs sprites, pixel art, characters, items, tilesets, textures, icons, or UI elements. Also use when asked to create, generate, or make game art assets.
Use this skill when the user wants to interact with remote Sprites from their local machine — listing sprites, executing commands, managing checkpoints, transferring files, controlling network policy, or coordinating work across multiple sprites.
Use this skill when the user wants to manage remote Sprites from their local machine — listing sprites, executing commands, managing checkpoints, transferring files, controlling network policy, or coordinating work across multiple sprites.
Use this skill when creating Sprites or Images in Phaser 4. Covers factory methods, texture/frame selection, position, scale, rotation, tint, flip, alpha, origin, depth, and the component mixin system. Triggers on: Sprite, Image, this.add.sprite, this.add.image, texture, setTint, setAlpha.
Use this skill when creating pixel art sprites, animating sprite sheets, building tilesets for 2D games, or managing indexed color palettes. Triggers on pixel art, sprite sheet, sprite animation, tileset, tile map, pixel palette, indexed color, dithering, sub-pixel animation, NES palette, walk cycle sprite, and any task involving low-resolution raster art for games or retro aesthetics.
Use this skill for Sprites — isolated, persistent cloud Linux environments from Fly.io with their own filesystem, URL, services, checkpoints, and network policy. Trigger it to create, list, exec into, or destroy sprites; to run builds, tests, or agents in a remote sandbox; to start long-running services and expose a preview URL; to snapshot and roll back state; to change outbound network rules; to call third-party APIs (GitHub, Slack, etc.) through the credential-injecting gateway; or whenever the user names Sprites, sprite-env, or sprites.dev. Works both from inside a sprite and from a machine outside one.
Generate sprite sheet images for the isometric city game using the GenerateImage tool. Use when creating new game assets, sprite sheets, vehicle sprites, building sprites, or any visual assets for the isometric city builder. Ensures consistent format, sizing, and isometric projections.
Use this skill when the user wants to open, create, or manage projects across local macOS, Apple Containers, and Fly.io Sprites using the zp CLI.
Create, repair, validate, preview, and package Codex-compatible animated pet spritesheets from character art, screenshots, generated images, or visual references. Use when a user wants to hatch a Codex pet, create a custom animated pet, or build a built-in pet asset with an 8x9 atlas, transparent unused cells, row-by-row animation prompts, QA contact sheets, preview videos, and pet.json packaging. This skill composes the installed $imagegen system skill for visual generation and uses bundled scripts for deterministic spritesheet assembly.
Replace geometric shapes with pixel art sprites — recognizable characters, enemies, and items with optional animation