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Found 20 Skills
Help users conduct effective usability testing. Use when someone is planning user tests, designing prototype validation, preparing usability studies, or trying to understand why users struggle with their product.
Plan, run, and synthesize usability tests and produce a Usability Test Pack (test plan, tasks/script, logistics, notes template, issue log, findings + recommendations). Use for usability test, user test, prototype test, user testing, usability study, Wizard of Oz, fake door.
Expert product design covering UI/UX design, design systems, prototyping, user research, and design thinking.
Plan, conduct, and synthesize user research. Trigger with "user research plan", "interview guide", "usability test", "survey design", "research questions", or when the user needs help with any aspect of understanding their users through research.
Write usability test scenarios with tasks, success criteria, and observation guides.
Design a usability test plan with tasks, success metrics, participant criteria, and facilitation guide. Use when planning moderated or unmoderated usability testing sessions.
Conduct expert heuristic evaluations using Nielsen's heuristics and domain-specific criteria.
Design click/first-click tests to evaluate navigation and information findability.
Expert UI/UX designer specializing in user-centered design, accessibility (WCAG 2.2), design systems, and responsive interfaces. Use when designing web/mobile applications, implementing accessible interfaces, creating design systems, or conducting usability testing.
Conduct usability tests and identify UX issues through systematic observation. Use when testing user flows, validating designs, identifying friction points, or ensuring users can complete core tasks. Covers test planning, think-aloud protocol, task scenarios, and severity rating.
User research, usability heuristics, user psychology, accessibility, inclusive design, user testing, and UX metrics
Expert in understanding user behaviors, needs, and motivations through qualitative and quantitative research methods to drive user-centered design.