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Found 15 Skills
Learn how to build a simple WebRTC video call application using PocketBase as a signaling server, enabling peer-to-peer communication with SQLite on the server and realtime updates via Server Sent Events.
WebRTC peer-to-peer communication. Signaling, ICE/STUN/TURN, media streams, data channels, screen sharing, and SFU integration (mediasoup, LiveKit). USE WHEN: user mentions "WebRTC", "video call", "peer-to-peer", "P2P", "screen sharing", "data channel", "STUN", "TURN", "mediasoup", "LiveKit" DO NOT USE FOR: server-to-client streaming - use `sse`; chat messaging - use `socket-io`
Build cross-platform VoIP calling apps with Flutter using Telnyx WebRTC SDK. Covers authentication, making/receiving calls, push notifications (FCM + APNS), call quality metrics, and AI Agent integration. Works on Android, iOS, and Web.
Expert in live streaming, WebRTC, and real-time video/audio
Expert in video processing, streaming protocols (HLS/DASH/WebRTC), and FFmpeg automation. Specializes in building scalable video infrastructure.
Expert guidance on real-time communication patterns including WebSockets, Server-Sent Events (SSE), Socket.IO, and WebRTC. Covers connection management, reconnection strategies, scaling, and real-time data synchronization. Use when "implement websocket, real-time updates, live chat, socket.io, server-sent events, live notifications, collaborative editing, presence indicators, Working with ws, Socket.IO, Pusher, Ably, websocket, realtime, socket.io, sse, live, streaming, push, collaboration" mentioned.
Control Tavus CVI conversations in real-time using the Interactions Protocol. Use when sending text for the replica to speak (echo), interrupting the replica, injecting context mid-conversation, handling tool calls, or listening to conversation events via WebRTC/Daily.
Expert in real-time communication systems, including WebSockets, Socket.IO, SSE, and WebRTC.
Build conversational AI voice agents with ElevenLabs Platform using React, JavaScript, React Native, or Swift SDKs. Configure agents, tools (client/server/MCP), RAG knowledge bases, multi-voice, and Scribe real-time STT. Use when: building voice chat interfaces, implementing AI phone agents with Twilio, configuring agent workflows or tools, adding RAG knowledge bases, testing with CLI "agents as code", or troubleshooting deprecated @11labs packages, Android audio cutoff, CSP violations, dynamic variables, or WebRTC config. Keywords: ElevenLabs Agents, ElevenLabs voice agents, AI voice agents, conversational AI, @elevenlabs/react, @elevenlabs/client, @elevenlabs/react-native, @elevenlabs/elevenlabs-js, @elevenlabs/agents-cli, elevenlabs SDK, voice AI, TTS, text-to-speech, ASR, speech recognition, turn-taking model, WebRTC voice, WebSocket voice, ElevenLabs conversation, agent system prompt, agent tools, agent knowledge base, RAG voice agents, multi-voice agents, pronunciation dictionary, voice speed control, elevenlabs scribe, @11labs deprecated, Android audio cutoff, CSP violation elevenlabs, dynamic variables elevenlabs, case-sensitive tool names, webhook authentication
Electron desktop application development with React, TypeScript, and Vite. Use when building desktop apps, implementing IPC communication, managing windows/tray, handling PTY terminals, integrating WebRTC/audio, or packaging with electron-builder. Covers patterns from AudioBash, Yap, and Pisscord projects.
Migrate from Twilio to Telnyx. Covers voice (TwiML to TeXML with full verb reference), messaging, WebRTC, number porting via FastPort, and Verify. Includes product mapping, migration scripts, and key differences in auth, webhooks, and payload format.
Expert skill for building web-based game engines and games using HTML5, Canvas, WebGL, and JavaScript. Use when asked to create games, build game engines, implement game physics, handle collision detection, set up game loops, manage sprites, add game controls, or work with 2D/3D rendering. Covers techniques for platformers, breakout-style games, maze games, tilemaps, audio, multiplayer via WebRTC, and publishing games.