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Found 179 Skills
Implement, review, or improve in-app purchases and subscriptions using StoreKit 2. Use when building paywalls with SubscriptionStoreView or ProductView, processing transactions with Product and Transaction APIs, verifying entitlements, handling purchase flows (consumable, non-consumable, auto-renewable), implementing offer codes or promotional/win-back/introductory offers, managing subscription status and renewal state, setting up StoreKit testing with configuration files, or integrating Family Sharing, Ask to Buy, refund handling, and billing retry logic.
Build SwiftUI layouts using stacks, grids, lists, scroll views, forms, and controls. Covers VStack/HStack/ZStack, LazyVGrid/LazyHGrid, List with sections and swipe actions, ScrollView with ScrollViewReader, Form with validation, Toggle/Picker/Slider, .searchable, and overlay patterns. Use when building data-driven layouts, collection views, settings screens, search interfaces, or transient overlay UI.
Build shared real-time experiences using GroupActivities and SharePlay. Use when implementing shared media playback, collaborative app features, synchronized game state, or any FaceTime/iMessage-integrated group activity on iOS, macOS, tvOS, or visionOS.
Create child communication safety experiences using PermissionKit to request parental permission for children. Use when building apps that involve child-to-contact communication, need to check communication limits, request parent/guardian approval, or handle permission responses for minors.
Use when wrapping UIKit views/controllers in SwiftUI, embedding SwiftUI in UIKit, or debugging UIKit-SwiftUI interop issues. Covers UIViewRepresentable, UIViewControllerRepresentable, UIHostingController, UIHostingConfiguration, coordinators, lifecycle, state binding, memory management.
Agent Skill for Swift architecture design and implementation patterns, with architecture-specific playbooks and review checklists. Use when designing new features, refactoring existing modules, reviewing pull requests, or debugging maintainability issues in SwiftUI/UIKit projects and you need concrete guidance for MVVM, MVI, TCA, Clean Architecture, VIPER, or Reactive patterns.
When the user wants to implement, optimize, or use App Clips for app discovery and conversion. Use when the user mentions "App Clip", "app clip code", "mini app", "instant app", "App Clip card", "App Clip link", "no download required", "instant experience", or wants to understand how App Clips appear in App Store search. For general App Store discoverability, see aso-audit. For marketing campaigns, see ua-campaign.
Add drawings, shapes, and a consistent markup experience using PaperKit. Use when integrating PaperMarkupViewController for markup editing, adding shape recognition, working with PaperMarkup data models, embedding markup tools in document editors, or building annotation features that need the system-standard markup toolbar. New in iOS 26.
Best practices and example-driven guidance for building SwiftUI views and components. Use when creating or refactoring SwiftUI UI, designing tab architecture with TabView, composing screens, or needing component-specific patterns and examples.
Refactor and review SwiftUI view files for consistent structure, dependency injection, and Observation usage. Use when asked to clean up a SwiftUI view’s layout/ordering, handle view models safely (non-optional when possible), or standardize how dependencies and @Observable state are initialized and passed.
Use when implementing iOS 26 Liquid Glass effects in SwiftUI. Covers glassEffect modifier, GlassEffectContainer, morphing with glassEffectID, and correct parameter usage.
Build, refactor, review, and debug native Apple-platform software in Swift. Use when working on `.swift` files, SwiftUI views, Observation-based state, `@Bindable` and binding flow, SwiftData-backed UI, scenes and windows, search/navigation structures, UIKit/AppKit interop, Liquid Glass adoption, macOS-native UX, or SwiftUI performance/accessibility. Trigger on requests to create or polish iOS, iPadOS, macOS, or visionOS features; clean up SwiftUI view structure; diagnose jank or invalidation storms; review app quality; or make a feature feel like a good Apple-platform citizen.