Loading...
Loading...
Found 383 Skills
Animation theory covering the 12 principles of animation and timing guidance. Use when designing motion, choosing easing approaches, or improving animation quality.
Hyperframes-based video template for retro pixel deck motion design. Use when users want a high-fidelity, multi-scene HTML-to-video composition with advanced transitions, interactive preview controls, and ready-to-render default style.
Use when animation needs to convey feeling, tell a story, or connect emotionally—character moments, dramatic beats, or any motion that should make the audience care.
Use when building browser-based presentation slide decks, creating training presentations, generating React+Vite slide decks with animations, or making professional slides. Triggers on slide deck, presentation, training slides, Vite slides, Framer Motion slides, animated presentations.
Use this skill when implementing animations, transitions, micro-interactions, or motion design in web applications. Triggers on CSS animations, Framer Motion, GSAP, keyframes, transitions, spring animations, scroll-driven animations, page transitions, loading states, and any task requiring motion or animation implementation.
Expert micro-interaction architect for mobile apps, web applications, and responsive websites. Use this skill when the user asks to add, build, fix, audit, or consult on micro-interactions, animations, transitions, motion design, gesture feedback, haptics, loading states, skeleton screens, pull-to-refresh, swipe actions, scroll animations, button states, form validation feedback, toast notifications, modals, dropdowns, toggles, progress indicators, shared element transitions, spring physics, easing curves, motion tokens, or any interaction that provides visual/haptic/auditory feedback to user actions. Triggers on: "micro-interaction", "animation", "transition", "motion", "easing", "spring", "gesture", "haptic", "feedback", "loading state", "skeleton", "shimmer", "pull to refresh", "swipe", "drag", "hover effect", "press state", "focus ring", "scroll animation", "parallax", "stagger", "orchestration", "reduced motion", "View Transitions", "layout animation", "shared element", "hero animation", "morphing", "Framer Motion", "GSAP", "Lottie", "Rive", "React Spring", "anime.js", or any request to make an interface "feel better", "feel alive", "feel snappy", "feel responsive", or "feel polished".
Production-grade animation patterns for React and Next.js using Motion (formerly Framer Motion). Use this skill whenever the user asks to animate components, add transitions, create scroll-triggered effects, implement page transitions, layout animations, gesture interactions, or any kind of motion/animation in a React or Next.js project. Also trigger when code imports 'framer-motion', 'motion/react', or 'motion/react-client', or when the user mentions: animation, transition, fade-in, slide, parallax, scroll animation, exit animation, AnimatePresence, motion.div, spring, gesture, drag, hover animation, stagger, whileInView, or layout animation.
Official Framer Motion skill for React integration — AnimatePresence, motion components, useAnimation, layout animations. Use when building React animations, using AnimatePresence, Framer Motion with Next.js, or when asking about Framer Motion React patterns, cleanup, or SSR.
Apple-tier soft web prototype. Silver/cream canvas, double-bezel cards, button-in-button CTAs, generous squircle radii, spring motion, ambient mesh. Distilled from Leonxlnx/taste-skill `soft-skill` + sections 4–8 of `taste-skill`.
Use when determining animation durations, controlling pacing, establishing rhythm, or making motion feel appropriately weighted and emotionally resonant.
Motion-design follow-up skill inspired by Emil Kowalski's animation guidance. Use after an interface exists to add tasteful micro-interactions, state transitions, and page motion with product-grade restraint.
Use when adding animations, transitions, hover effects, or motion design. MANDATORY for every component. Covers Framer Motion patterns.