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Found 333 Skills
End-to-end guided workflow for creating a product demo or showcase video. Extracts brand identity from the repo, generates a polished soundtrack, and produces a feature-focused motion.dev composition rendered via Helios CLI. Use when making product demos, feature showcases, or UI walkthroughs.
End-to-end guided workflow for creating a product launch or release announcement video. Extracts brand identity from the repo, generates a cinematic soundtrack, and produces a reveal-driven motion.dev composition rendered via Helios CLI. Use when making launch announcements, release videos, or product reveals.
Web animations with Motion (formerly Framer Motion) for React -- gestures, scroll effects, spring physics, layout animations, SVG, micro-interactions, loading states. Use when: drag-and-drop, scroll animations, modals, carousels, parallax, page transitions, hover effects, staggered lists, loading spinners, number counters. Troubleshoot: AnimatePresence exit, list performance, Tailwind conflicts, Next.js "use client", layout in scaled containers.
Open Animate — the creative suite for AI agents. Create professional motion graphics, generate images, and render MP4 videos. Use when the user wants to make videos, animations, motion graphics, social clips, product launches, explainers, or any visual content. Supports asset generation (images, backgrounds, upscaling) and video composition with animation presets, transitions, and components.
Build interfaces with design engineering craft — the intersection of design and code. Use this skill when the user asks to build UI components, interactive elements, animations, micro-interactions, or polished web experiences. Triggers on mentions of "design engineer", "interaction design", "micro-interactions", "craft", "polish", "delight", "animation", "motion design", "haptics", "toast", "command palette", "design system components", or requests for interfaces that feel alive, responsive, and meticulously detailed. This skill should also be used when the user wants to add invisible details, fine-tune interactions, or make something "feel right". Complements the frontend-design skill by focusing specifically on interaction quality, motion, and engineering craft.
A comprehensive guide for GitHub Copilot to craft immersive, high-performance web experiences with advanced motion, typography, and architectural craftsmanship.
Generate animated videos and motion graphics from natural language descriptions. Creates a standalone Vite + React project with Framer Motion scenes that auto-play in the browser. Use when the user wants to create animations, motion graphics, video intros, animated presentations, or product demos.
Expert micro-interaction architect for mobile apps, web applications, and responsive websites. Use this skill when the user asks to add, build, fix, audit, or consult on micro-interactions, animations, transitions, motion design, gesture feedback, haptics, loading states, skeleton screens, pull-to-refresh, swipe actions, scroll animations, button states, form validation feedback, toast notifications, modals, dropdowns, toggles, progress indicators, shared element transitions, spring physics, easing curves, motion tokens, or any interaction that provides visual/haptic/auditory feedback to user actions. Triggers on: "micro-interaction", "animation", "transition", "motion", "easing", "spring", "gesture", "haptic", "feedback", "loading state", "skeleton", "shimmer", "pull to refresh", "swipe", "drag", "hover effect", "press state", "focus ring", "scroll animation", "parallax", "stagger", "orchestration", "reduced motion", "View Transitions", "layout animation", "shared element", "hero animation", "morphing", "Framer Motion", "GSAP", "Lottie", "Rive", "React Spring", "anime.js", or any request to make an interface "feel better", "feel alive", "feel snappy", "feel responsive", or "feel polished".
Motion integration. Manage Workspaces. Use when the user wants to interact with Motion data.
Motion Canvas framework reference covering project setup, core concepts (generators, signals, refs, scene hierarchy, timing, utilities), and 2D components (shapes, paths, text, media, layout, camera, transitions, custom components). Use when building or editing Motion Canvas scenes.
Animation theory covering the 12 principles of animation and timing guidance. Use when designing motion, choosing easing approaches, or improving animation quality.
Agent tooling for Motion Canvas — seek, screenshot, scene graph inspection, settings control, and rendering via HTTP API. Requires a browser with the editor open.