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Found 1,218 Skills
Use when generating a new SDK from an OpenAPI spec. This is the PRIMARY skill for SDK generation. Triggers on "create SDK", "generate SDK", "new SDK", "quickstart", "TypeScript SDK", "Python SDK", "Go SDK", "Java SDK", "generate TypeScript", "generate Python", "generate Go", "make SDK", "build SDK", "SDK from OpenAPI", "SDK from spec", "initialize SDK project".
Use when generating SDKs for multiple languages from a single OpenAPI spec, or multiple SDK variants from different sources. Covers workflow.yaml multi-target configuration, per-language gen.yaml, monorepo structure. Triggers on "multiple SDKs", "multi-language SDK", "SDK for each language", "multi-target SDK", "SDK monorepo", "generate SDKs for".
Install Flutter SDK via git clone and configure for all platforms
Use when starting Auth0 integration in any framework - detects your stack (React, Next.js, Vue, Angular, Express, React Native) and routes to correct SDK setup workflow
Comprehensive AWS cloud services skill covering S3, Lambda, DynamoDB, EC2, RDS, IAM, CloudFormation, and enterprise cloud architecture patterns with AWS SDK
Use when working with Expo SDK modules for camera, location, notifications, file system, and other device APIs. Covers permissions, configurations, and best practices.
Scaffold a complete Power Apps Code App project with PAC CLI setup, SDK integration, and connector configuration
ALWAYS use when building realtime features with Ably — messaging, chat, collaboration, presence, or AI token streaming. Covers product and SDK selection (Pub/Sub vs Chat vs Spaces vs LiveObjects), authentication (JWT, token auth, authUrl), channel design, React integration, and critical mistakes like missing Chat attach(), client-side API key exposure, and creating Ably clients inside components. Fetches current docs from ably.com/llms.txt before generating code. Not for general WebSocket or non-Ably realtime libraries.
VRChat World SDK 3 scene setup and optimization guide. Use this skill when configuring VRChat world scenes, placing SDK components, setting up layers, optimizing performance, or uploading worlds. Covers VRC_SceneDescriptor, spawn points, VRC_Pickup, VRC_Station, VRC_Mirror, VRC_ObjectSync, VRC_CameraDolly, layer/collision matrix, baked lighting, Quest/Android limits, and upload workflow. SDK 3.7.1 - 3.10.2 coverage. Triggers on: VRChat world, VRC SDK, scene setup, VRC_SceneDescriptor, spawn point, VRC_Pickup, VRC_Station, VRC_ObjectSync, layer setup, optimization, Quest support, light baking, upload, FPS improvement. Related: Use unity-vrc-udon-sharp for UdonSharp C# coding.
Complete reference for the Galileo AI platform Python SDK for evaluating, observing, and protecting GenAI applications. Use when building Python applications that need LLM evaluation, production observability, tracing, or runtime guardrails with Galileo.
Detect repository stack for LaunchDarkly SDK onboarding: languages, frameworks, package managers, monorepo targets, entrypoints, existing LD usage. Nested under sdk-install; next is plan.
Apply LaunchDarkly SDK onboarding: install dependency (or dual-SDK pair), configure env and secrets with consent, add init at entrypoint(s), verify compile. Nested under sdk-install; next is run.