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Found 1,684 Skills
Debugs Laravel applications with Xdebug integration. Activates when setting breakpoints, stepping through code, inspecting variables, analyzing dd() output, debugging routes, controllers, queues, or Eloquent queries; or when user mentions debug, breakpoint, step into, inspect variables, Xdebug, or troubleshooting errors.
Debug Kubernetes pods, nodes, and workloads using kubectl debug. Covers ephemeral containers, pod copying, node debugging, debug profiles, and interactive troubleshooting sessions. Use when user mentions kubectl debug, debugging pods, ephemeral containers, node debugging, or interactive troubleshooting in Kubernetes clusters.
Rust debugging skill for systems programming. Use when debugging Rust binaries with GDB or LLDB, enabling Rust pretty-printers, interpreting panics and backtraces, debugging async/await with tokio-console, stepping through no_std code, or using dbg! and tracing macros effectively. Activates on queries about rust-gdb, rust-lldb, RUST_BACKTRACE, Rust panics, debugging async Rust, tokio-console, or pretty-printers.
Systematic debugging methodology — binary search isolation, hypothesis-driven debugging, reproducing issues, and root cause analysis. Use when debugging errors, unexpected behavior, or test failures.
Debug and troubleshoot common issues with the Orderly SDK including errors, WebSocket issues, authentication problems, and trading failures.
Diagnoses .NET Framework CLR activation issues using CLR activation logs (CLRLoad logs) produced by mscoree.dll. Use when: the shim picks the wrong runtime, fails to load any runtime, shows unexpected .NET 3.5 Feature-on-Demand (FOD) dialogs, unexpectedly does NOT show FOD dialogs, loads both v2 and v4 into the same process causing failures, or any time someone is wondering "what is happening with .NET Framework activation?"
Concurrency debugging skill for diagnosing data races and deadlocks. Use when reading TSan race reports, debugging deadlocks with GDB thread inspection, analyzing lock-order graphs with Helgrind, identifying std::atomic misuse patterns, or reasoning about happens-before in C++ and Rust. Activates on queries about data races, TSan reports, deadlocks, Helgrind, lock ordering, thread sanitizer output, or atomic ordering issues.
Use when writing automation tests, functional tests, or any test in Unreal Engine. Also use when the user asks about "UE_LOG", logging, log categories, assertion, check, ensure, verify, DrawDebug, debug draw, console command, profiling, Unreal Insights, stat commands, or debugging techniques. See ue-module-build-system for test module setup, and ue-cpp-foundations for general C++ logging patterns.
Use when debugging a Nemo Gym run or reward profiling job. Covers rollout collection failures, empty or partial JSONL outputs, stale materialized inputs, verifier/schema errors, Ray or Slurm issues, vLLM readiness, judge failures, tool/sandbox failures, cache problems, and throughput bottlenecks.
4-phase root cause debugging: understand bugs before fixing.
Use when RLM requirement involves debugging a bug, test failure, or unexpected behavior. Insert Phase 1.5 between Phase 1 and Phase 2 to perform systematic root cause analysis before attempting any fixes.
Salesforce debug log analysis and troubleshooting with 100-point scoring. TRIGGER when: user analyzes debug logs, hits governor limits, reads stack traces, or touches .log files from Salesforce orgs. DO NOT TRIGGER when: running Apex tests (use running-apex-tests), generating or fixing Apex code (use generating-apex), or Agentforce session tracing (use observing-agentforce).