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Found 141 Skills
WordPress development mastery - themes, plugins, Gutenberg blocks, and REST API
Plugin development for Space Engineers version 1. Search plugin code from PluginHub (client) and MagnetarHub (server) for examples and patterns.
Load when authoring, writing, or designing a Kotlin Toolchain local plugin to extend the declarative build with code generation, build-time processing, custom verification, or packaging that module.yaml cannot express, or when referencing @TaskAction, @Configurable, plugin.yaml, or jvm/amper-plugin. Skip for porting an existing Gradle plugin.
Build OBS Studio plugins for Windows using MSVC or MinGW. Covers Visual Studio setup, .def file exports, Windows linking (ws2_32, comctl32), platform-specific sources, and DLL verification. Use when building OBS plugins natively on Windows or troubleshooting Windows builds.
Professional WordPress plugin development best practices following our project structure with composer, namespaced classes, wp-env testing, WPCS compliance, and proper plugin architecture. Use this when working on WordPress plugin code.
Comprehensive guidelines for Obsidian.md plugin development including all 27 ESLint rules, TypeScript best practices, memory management, API usage (requestUrl vs fetch), UI/UX standards, and submission requirements. Use when working with Obsidian plugins, main.ts files, manifest.json, Plugin class, MarkdownView, TFile, vault operations, or any Obsidian API development.
Gradle build system for Hytale plugin development. Covers Gradle 9.2 configuration, build.gradle.kts setup, dependency management, building plugin JARs, running development servers, and common Gradle tasks. Use when configuring builds, troubleshooting Gradle issues, or optimizing build performance.
Generate Orderly SDK plugin scaffolding with unique ID, registration boilerplate, and typed interceptors. Use when the user mentions creating, developing, registering, implementing, or generating a plugin (e.g. 'create a plugin', 'generate a plugin', 'develop a plugin', 'register a plugin', 'implement a plugin', 'build a plugin', 'add a plugin', 'scaffold a plugin', 'new plugin').
Create new Paperclip plugins with the current alpha SDK/runtime. Use when scaffolding a plugin package, adding a new example plugin, or updating plugin authoring docs. Covers the supported worker/UI surface, route conventions, scaffold flow, and verification steps.
Use when working with Build.cs, Target.cs, module creation, plugin setup, or build errors in Unreal Engine — including "unresolved external symbol," "cannot open include file," IWYU violations, missing API macros, or dependency configuration. See also ue-cpp-foundations for UObject macro patterns.
Master Minecraft server plugin development with Bukkit, Spigot, and Paper APIs. Specializes in event-driven architecture, command systems, world manipulation, player management, and performance optimization. Use PROACTIVELY for plugin architecture, gameplay mechanics, server-side features, or cross-version compatibility.
Java 25 features and patterns for Hytale plugin development. Covers modern Java syntax (records, sealed classes, pattern matching, virtual threads), JDK installation, and Hytale-specific Java conventions. Use when writing Java code for Hytale plugins or troubleshooting Java version issues.