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Found 6,668 Skills
Go HTTP API development with net/http, Chi, Gin, Echo, and Fiber frameworks
Interact with Google Calendar - list calendars, view events, create/update/delete events, and find free time. Use when user asks to: check calendar, schedule a meeting, create an event, find available time, list upcoming events, delete or update a calendar event, or respond to meeting invitations. Lightweight alternative to full Google Workspace MCP server with standalone OAuth authentication.
Generate speech from text using Google Gemini TTS models via scripts/. Use for text-to-speech, audio generation, voice synthesis, multi-speaker conversations, and creating audio content. Supports multiple voices and streaming. Triggers on "text to speech", "TTS", "generate audio", "voice synthesis", "speak this text".
Use this skill BEFORE writing or editing any Go (.go) files. Triggers when about to create, modify, or add code to .go files. Enforces happy path coding, error wrapping, sentinel errors, and godoc-style comments.
Retrieve stock price change statistics across multiple time periods using Octagon MCP. Use when analyzing short-term and long-term returns, comparing performance across timeframes, and evaluating momentum and historical growth.
Shared Go best practices for LlamaFarm CLI. Covers idiomatic patterns, error handling, and testing.
Idiomatic Go HTTP middleware patterns with context propagation, structured logging via slog, centralized error handling, and panic recovery. Use when writing middleware, adding request tracing, or implementing cross-cutting concerns.
Expert blueprint for procedural content generation (dungeons, terrain, loot, levels) using FastNoiseLite, random walks, BSP trees, Wave Function Collapse, and seeded randomization. Use when creating roguelikes, sandbox games, or dynamic content. Keywords procedural, generation, FastNoiseLite, Perlin noise, BSP, drunkard walk, Wave Function Collapse, seeding.
Cargo Rust package manager and build system. Use for Rust crates.
Expert blueprint for AI pathfinding (tower defense, RTS, stealth) using NavigationAgent2D/3D, NavigationServer, avoidance, and dynamic navigation mesh generation. Use when implementing enemy AI, NPC movement, or obstacle avoidance. Keywords NavigationAgent2D, NavigationRegion2D, pathfinding, NavigationServer, avoidance, baking, NavigationObstacle.
Hexagonal grid mathematics, coordinate systems, pathfinding, and spatial algorithms for hex-based games. Use when implementing hex grids, calculating hex distances, finding neighbors, pathfinding on hex maps, spreading effects across hexes, or converting between coordinate systems. Triggers on requests involving hexagonal grids, hex coordinates, A* on hex maps, or hex-based game mechanics.
MongoDB development guidelines with Payload CMS, Mongoose, aggregation pipelines, and TypeScript best practices.