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Found 2,049 Skills
Use when extracting entities and relationships, building ontologies, compressing large graphs, or analyzing knowledge structures - provides structural equivalence-based compression achieving 57-95% size reduction, k-bisimulation summarization, categorical quotient constructions, and metagraph hierarchical modeling with scale-invariant properties. Supports recursive refinement through graph topology metrics including |R|/|E| ratios and automorphism analysis.
CLI for Limitless.ai Pendant with lifelog management, FalkorDBLite semantic graph, vector embeddings, and DAG pipelines. Use for personal memory queries, semantic search across lifelogs/chats/persons/topics, entity extraction, and knowledge graph operations. Triggers include "lifelog", "pendant", "limitless", "personal memory", "semantic search", "graph query", "extraction".
Transform structured external data (CSV/JSON) into Obsidian's linked knowledge system while preserving semantic relationships, optimizing graph structure, and preventing data corruption through systematic validation and YAML-safe template generation.Enables seamless knowledge transfer from databases, spreadsheets, and APIs into personal knowledge management, maintaining referential integrity and facilitating emergence of insights through networked thought.
Debug Kubernetes pods, nodes, and workloads. Use when pods are failing, containers crash, nodes are unhealthy, or users mention debugging, troubleshooting, or diagnosing Kubernetes issues.
Student weekly assignment planner for Canvas LMS. Shows all due dates, submission status, grades, and peer reviews across all courses. Use when a student says "what's due", "plan my week", "weekly check", or wants to organize their coursework.
Structural validation and damage systems for Three.js building games. Use when implementing building stability (Fortnite/Rust/Valheim style), damage propagation, cascading collapse, or realistic physics simulation. Supports arcade, heuristic, and realistic physics modes.
Decision framework for particle system projects. Routes to specialized particle skills (gpu, physics, lifecycle) based on task requirements. Use when building particle effects or needing guidance on which particle techniques to combine.
Procedural noise functions in GLSL—Perlin, simplex, Worley/cellular, value noise, FBM (Fractal Brownian Motion), turbulence, and domain warping. Use when creating organic textures, terrain, clouds, water, fire, or any natural-looking procedural patterns.
Production-ready React form patterns using React Hook Form (default) and TanStack Form with Zod integration. Use when building forms in React applications. Implements reward-early-punish-late validation timing.
Game building mechanics case studies and decision frameworks. Use when designing building systems, evaluating trade-offs, or learning from existing games. Reference-only skill with detailed analysis of Fortnite, Rust, Valheim, Minecraft, No Man's Sky, and Satisfactory building systems.
Framework-free form validation using HTML5 Constraint Validation API enhanced with Zod for complex rules. Use when building forms without React/Vue or for progressive enhancement.
Platform-specific building systems for mobile, VR, and accessibility. Use when implementing touch controls for building games, VR spatial input, colorblind-friendly feedback, or cross-platform building mechanics. Covers input adaptation and inclusive design patterns.