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Found 4,884 Skills
Go testing patterns including table-driven tests, subtests, benchmarks, fuzzing, and test coverage. Follows TDD methodology with idiomatic Go practices.
Post team updates to Google Chat Spaces via webhook. Deployment notifications, bug fixes, feature announcements, questions. Reads config from .claude/settings.json, includes git context. Use when: "post to team", "notify team", after deployments, completing features, fixing bugs, asking team questions.
Comprehensive Go testing strategies including table-driven tests, testify assertions, gomock interface mocking, benchmark testing, and CI/CD integration
Go concurrency patterns for production services: context cancellation, errgroup, worker pools, bounded parallelism, fan-in/fan-out, and common race/deadlock pitfalls
Instrumenting Go applications with OpenTelemetry for distributed tracing, Prometheus for metrics, and structured logging with slog
Automate Google Sheets operations (read, write, format, filter, manage spreadsheets) via Rube MCP (Composio). Read/write data, manage tabs, apply formatting, and search rows programmatically.
Django full-featured Python web framework with batteries included (ORM, admin, auth)
Google Agent Development Kit (ADK) for Python. Capabilities: AI agent building, multi-agent systems, workflow agents (sequential/parallel/loop), tool integration (Google Search, Code Execution), Vertex AI deployment, agent evaluation, human-in-the-loop flows. Actions: build, create, deploy, evaluate, orchestrate AI agents. Keywords: Google ADK, Agent Development Kit, AI agent, multi-agent system, LlmAgent, SequentialAgent, ParallelAgent, LoopAgent, tool integration, Google Search, Code Execution, Vertex AI, Cloud Run, agent evaluation, human-in-the-loop, agent orchestration, workflow agent, hierarchical coordination. Use when: building AI agents, creating multi-agent systems, implementing workflow pipelines, integrating LLM agents with tools, deploying to Vertex AI, evaluating agent performance, implementing approval flows.
Design political entities and governance systems for fictional worlds. Use when creating kingdoms, empires, federations, or any political structures that need realistic internal complexity and external relationships.
Expert blueprint for shader programming (visual effects, post-processing, material customization) using Godot's GLSL-like shader language. Covers canvas_item (2D), spatial (3D), uniforms, built-in variables, and performance. Use when implementing custom effects OR stylized rendering. Keywords shader, GLSL, fragment, vertex, canvas_item, spatial, uniform, UV, COLOR, ALBEDO, post-processing.
Idiomatic Golang error handling — creation, wrapping with %w, errors.Is/As, errors.Join, custom error types, sentinel errors, panic/recover, the single handling rule, structured logging with slog, HTTP request logging middleware, and samber/oops for production errors. Built to make logs usable at scale with log aggregation 3rd-party tools. Apply when creating, wrapping, inspecting, or logging errors in Go code.
Create logos using AI image generation. Discuss style/ratio, generate variations, iterate with user feedback, crop, remove background, and export as SVG. Use when user wants to create a logo, icon, favicon, or brand mark.