Loading...
Loading...
Found 127 Skills
Use when writing Unreal Engine C++ code involving UPROPERTY, UFUNCTION, UCLASS, TArray, TMap, delegates, FString, garbage collection, or smart pointers. Also use when the user asks about "UE C++", USTRUCT, UENUM, FName, FText, TObjectPtr, TWeakObjectPtr, UObject lifetime, UE_LOG, or UE subsystems. For module build configuration, see ue-module-build-system. For Actor/Component architecture, see ue-actor-component-architecture.
Cognitive memory management — encode, recall, forget, set reminders, and maintain long-term knowledge using personality-modulated memory.
Design multi-agent architectures for complex tasks. Use when single-agent context limits are exceeded, when tasks decompose naturally into subtasks, or when specializing agents improves quality.
Cross-session memory for AI. ALWAYS load this skill at session start to read SOUL.md and USER.md. This skill should be loaded for EVERY conversation to maintain continuity. Also triggers on "save memory", "end session", "update memory" for saving. Handles session history creation, memory consolidation, and USER.md/SOUL.md updates. Memory stored in ~/.learnwy/ai/memory/.
Consolidate recent logs, sessions, and existing memory files into durable topic memories, normalize dates, prune stale entries, and keep MEMORY.md short enough for prompt use.
Unified memory management - CLAUDE.md updates and documentation generation with interactive routing. Triggers on "memory manage", "update claude", "update memory", "generate docs", "更新记忆", "生成文档".
Professional memory management for mobile applications, focusing on resource disposal, garbage collection pressure, and large asset handling.