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Found 2,000 Skills
Expert guidance for game development with C#/Unity, Lua scripting, and best practices for scalable game architecture
Creates Prowler security checks following SDK architecture patterns. Trigger: When creating or updating a Prowler SDK security check (implementation + metadata) for any provider (AWS, Azure, GCP, K8s, GitHub, etc.).
Change Data Capture - architecture, entrypoints, bytecode emission, sync engine integration, tests
Persistent Obsidian-based memory for coding agents. Use at session start to orient from a knowledge vault, during work to look up architecture/component/pattern notes, and when discoveries are made to write them back. Activate when the user mentions obsidian memory, obsidian vault, obsidian notes, or /obs commands. Provides commands: init, analyze, recap, project, note, todo, lookup, relate.
Load when drawing any Excalidraw diagram. Provides color palette (hex codes), sizing formulas to prevent text truncation, spacing rules to prevent overlaps, arrow styles, layout patterns, and diagram templates for architecture, flowchart, and ER diagrams. Use when asked to draw, visualize, diagram, or create any chart.
Designs and implements REST and GraphQL APIs for Magento 2. Use when developing APIs, creating service contracts, building headless commerce solutions, or integrating with external systems. Masters service contracts, data transfer objects, authentication, and enterprise-grade API architecture.
Achra Platform guidelines, business rules, architecture, and engineering patterns. Use when writing or refactoring Achra code, adding modules or components, creating or updating skeleton loaders, loading placeholders, Suspense fallbacks, or Next.js loading.tsx, answering questions about Achra architecture or business domains, deciding when to use feature flags, applying Achra naming and placement conventions, or answering which technologies and libraries the project uses.
Analyzes code modules and generates structured technical reports with architecture diagrams. Trigger: When the user asks to analyze, explain, or document a module, file, or codebase section.
When designing distributed systems for scalability, reliability, and consistency. Covers CAP/PACELC theorems, consistency models (strong, eventual, causal), replication patterns (leader-follower, multi-leader, leaderless), partitioning strategies (hash, range, geographic), transaction patterns (saga, event sourcing, CQRS), resilience patterns (circuit breaker, bulkhead), service discovery, and caching strategies for building fault-tolerant distributed architectures.
Project and feature planning with 4 phases - Specify, Design, Tasks, Implement+Validate. Creates atomic tasks with verification criteria and maintains persistent memory across sessions. Stack-agnostic. Use when (1) Starting new projects (initialize vision, goals, roadmap), (2) Working with existing codebases (map stack, architecture, conventions), (3) Planning features (requirements, design, task breakdown), (4) Implementing with verification, (5) Tracking decisions/blockers across sessions, (6) Pausing/resuming work. Triggers on "initialize project", "map codebase", "specify feature", "design", "tasks", "implement", "pause work", "resume work".
Guide for implementing James Shore's Nullables pattern and A-Frame architecture for testing without mocks. Use when implementing or refactoring code to follow patterns of: (1) Separating logic, infrastructure, and application layers, (2) Creating testable infrastructure with create/createNull factory methods, (3) Writing narrow, sociable, state-based tests without mocks, (4) Implementing value objects, (5) Building infrastructure wrappers that use embedded stubs, or (6) Designing dependency injection through static factory methods.
Explain how code works in detail. Use when trying to understand unfamiliar code, complex logic, or system architecture.