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Found 6,672 Skills
Collect product offers from Google Shopping — merchant name, price, shipping, availability. Use when the user wants to collect and compare offers for a product across merchants.
Collect storefront business leads from Google Maps — business name, address, phone, website, hours, rating. Use when the user wants to build a physical retail or storefront prospect list.
Extract email addresses from Google Maps listings — business name, email, phone, website, address. Use when the user wants to collect email contacts from local business listings.
Use when implementing, reviewing, planning, or changing work governed by a Product Spec. Treat `.product-spec.md` files as the product contract for the work.
Manages the end-to-end lifecycle of on-demand, temporary access using Privileged Access Manager (PAM). Use when a user asks to create, read, update, or delete PAM entitlements, request temporary access, or approve/deny pending PAM grants. Do NOT use for permanent IAM policy bindings, troubleshooting IAM permission errors (use @skill:iam-helper-for-troubleshooting), or general Google Cloud resource provisioning.
Эксперт categorical encoding. Используй для ML feature engineering, one-hot, target encoding и embeddings.
Expert patterns for 2D animation in Godot using AnimatedSprite2D and skeletal cutout rigs. Use when implementing sprite frame animations, procedural animation (squash/stretch), cutout bone hierarchies, or frame-perfect timing systems. Trigger keywords: AnimatedSprite2D, SpriteFrames, animation_finished, animation_looped, frame_changed, frame_progress, set_frame_and_progress, cutout animation, skeletal 2D, Bone2D, procedural animation, animation state machine, advance(0).
선관위·권익위·정보공개포털·주요 지방의회 등 검증된 공개 표면에서 공무국외출장/국외훈련 보고서·현황을 조회하고, 첨부 원문이 있으면 kordoc으로 사실·공개성·검토 신호만 구조화한다. 부정부패 판정 도구가 아니다.
Write Godot 4.x shaders in the Godot Shading Language: canvas_item shaders for 2D and spatial shaders for 3D, with vertex/fragment functions, uniforms (source_color, hint_range), TIME/UV animation, and screen-reading via hint_screen_texture. Use when authoring .gdshader files, writing fragment/vertex code, making 2D/3D visual effects, or porting 3.x shaders (SCREEN_TEXTURE, hint_color) to 4.x.
Build and edit tile-based 2D levels in Godot 4.3+ with TileMapLayer and TileSet: paint layers, set up collision/navigation/custom-data on tiles, autotile with terrain sets, and read/write cells from code (set_cell, get_cell_tile_data, local_to_map). Use when working with TileMapLayer nodes, .tres TileSets, autotiling, or migrating a deprecated TileMap node to TileMapLayer.
Create, review, and manage first-class goal artifacts that turn a broad ambition into an externally verifiable outcome. Goals are optional, long-lived workflow artifacts stored at goals/<slug>.md. They own intent, a validation contract, lifecycle, concise review evidence, and linked work. Use when the user wants to set a goal, review a goal, pause or reactivate a goal, achieve or abandon a goal, or change what a goal means. Not for specs, plans, memory, or checkpoints.
Troubleshoots Google Cloud Gemini Enterprise Agent Platform issues (Agent Gateway, Registry, Identity, Policies, Model Armor, Identity-Aware Proxy (IAP)). Use when agent requests fail with 403 (especially unauthorized egress), Agent Runtime queries return 500, or gateway/IAP logs show permission errors. Don't use for general Google Cloud Identity and Access Management (IAM) debugging or networking issues unrelated to the Agent Platform stack.