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Found 7,992 Skills
Review code for architecture: module and layer boundaries, dependency direction, single responsibility, cyclic dependencies, interface stability, and coupling. Cognitive-only atomic skill; output is a findings list.
A comprehensive skill for developing native plugins for uni-app. Use this skill when building Android/iOS native plugins, integrating native capabilities, or publishing plugins based on official native plugin docs.
Guide for creating custom skills in SaaS Factory. Use when you need to create a new skill to extend Claude's capabilities with specialized knowledge, workflows, or tools.
Helps users find the right Azure RBAC role for an identity with least privilege access, then generate CLI commands and Bicep code to assign it. USE FOR: "what role should I assign", "least privilege role", "RBAC role for", "role to read blobs", "role for managed identity", "custom role definition", "assign role to identity". DO NOT USE FOR: creating managed identities (use azure-security), general security hardening (use azure-security-hardening), networking permissions (use azure-networking).
Expert guidance on validating, optimizing, and ensuring quality of Mapbox styles through validation, accessibility checks, and optimization. Use when preparing styles for production, debugging issues, or ensuring map quality standards.
Automatically discover frontend development skills when working with React, Next.js, UI components, state management, data fetching, forms, accessibility, performance optimization, or SEO. Activates for frontend web development tasks.
Apply the formal standard for React component engineering focusing on accessibility, composition, and styling. Use for building professional, composable React artifacts. Use proactively when creating or reviewing React components. Examples: - user: "/component-create Button trigger" → build accessible button with asChild and keyboard map - user: "/component-review src/components/Input.tsx" → audit for accessibility and composition compliance - user: "Build a responsive slider" → select taxonomy type and implement with data attributes - user: "Review my layout component" → check for monolithic patterns vs composition
Expert patterns for input handling covering InputMap actions, InputEvent processing, controller support, rebinding, deadzones, and input buffering. Use when setting up player controls, implementing input systems, or adding gamepad/accessibility features. Keywords InputMap, InputEvent, gamepad, controller, rebinding, deadzone, input buffer.
Expert blueprint for desktop platforms (Windows/Linux/macOS) covering keyboard/mouse controls, settings menus, window management (fullscreen, resolution), keybind remapping, and Steam integration. Use when targeting PC platforms or implementing desktop-specific features. Keywords desktop, Windows, Linux, macOS, settings, keybinds, ConfigFile, DisplayServer, Steam, fullscreen.
Expert patterns for simplifying 3D games to 2D including dimension reduction strategies, camera flattening, physics conversion, 3D-to-sprite art pipeline, and control simplification. Use when porting 3D to 2D, creating 2D versions for mobile, or prototyping. Trigger keywords: CharacterBody3D to CharacterBody2D, Camera3D to Camera2D, Vector3 to Vector2, flatten Z-axis, orthogonal projection, 3D to sprite conversion, performance optimization.
Guide on UI/UX guidelines, accessibility, and component usage for Epic Stack
Memory-efficient fine-tuning with 4-bit quantization and LoRA adapters. Use when fine-tuning large models (7B+) on consumer GPUs, when VRAM is limited, or when standard LoRA still exceeds memory. Builds on the lora skill.