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Found 2,665 Skills
Comprehensive multi-dimensional skill reviews across structure, content, quality, usability, and integration. Task-based operations with automated validation, manual assessment, scoring rubrics, and improvement recommendations. Use when reviewing skills, ensuring quality, validating production readiness, identifying improvements, or conducting quality assurance.
Senior scientific author for literature review synthesis with authority to restructure, rewrite, and add analysis across outline creation, introduction framing, and final synthesis
Expert patterns for Godot AutoLoad (singleton) architecture including global state management, scene transitions, signal-based communication, dependency injection, autoload initialization order, and anti-patterns to avoid. Use for game managers, save systems, audio controllers, or cross-scene resources. Trigger keywords: AutoLoad, singleton, GameManager, SceneTransitioner, SaveManager, global_state, autoload_order, signal_bus, dependency_injection.
Audit and fix filename and naming conventions for consistency. Use when reviewing file names, component names, or export naming across the codebase.
Conduct full competitor strategy breakdowns across SEO, ads, social, email, pricing, and positioning. Use when the user asks to analyze competitors, benchmark against rivals, understand competitive landscape, find competitor weaknesses, or build a competitive matrix. Trigger phrases include "competitor analysis", "competitive analysis", "who are my competitors", "competitor research", "competitive landscape", "benchmark competitors", "competitor ads", "competitor SEO", "competitor pricing", "SWOT analysis", "competitive matrix".
Store and retrieve conversation memories across sessions. Use when asked to 'remember this', 'save conversation', 'add to memory', 'what did we discuss about...', 'query memories', or 'import chat history'. Also use proactively to preserve important dialogue context and decisions.
Apple Human Interface Guidelines for content display components. Use this skill when the user asks about "charts component", "collection view", "image view", "web view", "color well", "image well", "activity view", "lockup", "data visualization", "content display", displaying images, rendering web content, color pickers, or presenting collections of items in Apple apps. Also use when the user says "how should I display charts", "what's the best way to show images", "should I use a web view", "how do I build a grid of items", "what component shows media", or "how do I present a share sheet". Cross-references: hig-foundations for color/typography/accessibility, hig-patterns for data visualization patterns, hig-components-layout for structural containers, hig-platforms for platform-specific component behavior.
Apple HIG guidance for status and progress UI components including progress indicators, status bars, and activity rings. Use this skill when asked about: "progress indicator", "progress bar", "loading spinner", "status bar", "activity ring", "progress display", determinate vs indeterminate progress, loading states, or fitness tracking rings. Also use when the user says "how do I show loading state," "should I use a spinner or progress bar," "what goes in the status bar," or asks about activity indicators. Cross-references: hig-components-system for widgets and complications, hig-inputs for gesture-driven progress controls, hig-technologies for HealthKit and activity ring data integration.
Apple HIG guidance for system experience components: widgets, live activities, notifications, complications, home screen quick actions, top shelf, watch faces, app clips, and app shortcuts. Use when asked about: "widget design", "live activity", "notification design", "complication", "home screen quick action", "top shelf", "watch face", "app clip", "app shortcut", "system experience". Also use when the user says "how do I design a widget," "what should my notification look like," "how do Live Activities work," "should I make an App Clip," or asks about surfaces outside the main app. Cross-references: hig-components-status for progress in widgets, hig-inputs for interaction patterns, hig-technologies for Siri and system integration.
Apple Human Interface Guidelines interaction and UX patterns. Use this skill when the user asks about "onboarding flow", "user onboarding", "app launch", "loading state", "drag and drop", "search pattern", "settings design", "notifications", "modality", "multitasking", "feedback pattern", "haptics", "undo redo", "file management", data entry, sharing, collaboration, full screen, audio, video, haptic feedback, ratings, printing, help, or account management in Apple apps. Also use when the user says "how should onboarding work", "my app takes too long to load", "should I use a modal here", "how do I handle errors", "when should I ask for permissions", "how to show progress", or "what's the right way to confirm a delete". Cross-references: hig-foundations for underlying principles, hig-platforms for platform specifics, hig-components-layout for navigation, hig-components-content for data display.
Git workflow patterns for commits, branching, PRs, and history management across heterogeneous repositories. Use when creating commits, managing branches, opening pull requests, or rewriting history. Do not use for non-git implementation tasks or repo-specific release policy decisions without repository documentation.
Expert embedded Rust development for ESP32 microcontrollers using no-std, Embassy async framework, and the ESP-RS ecosystem (esp-hal, esp-rtos, esp-radio). Use when building, debugging, flashing, or adding features to ESP32 projects. Covers sensor integration (ADC, GPIO, I2C, SPI), power management (deep sleep, RTC memory), WiFi networking, MQTT clients, display drivers, async task patterns, memory allocation, error handling, and dependency management. Ideal for LilyGO boards, Espressif chips (ESP32, ESP32-S3, ESP32-C3), and any no-std Xtensa/RISC-V embedded development.