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Found 2,054 Skills
Implement VIP (View-Interactor-Presenter) Clean Architecture for iOS apps requiring maximum testability, unidirectional data flow, and protocol-based boundaries. Use when refactoring complex features or building enterprise apps with strict separation of concerns.
Clear Unity console logs. Use when: clearing console before tests, starting fresh debugging session, or when user asks to clear logs. Removes all log entries from Unity Console.
Evaluate Clojure code via nREPL using clj-nrepl-eval. Use this when you need to test code, check if edited files compile, verify function behavior, or interact with a running REPL session.
Bitcoin L1 wallet for agents - check balances, send BTC, manage UTXOs. Extends to Stacks L2 (STX, DeFi) and Pillar smart wallets (sBTC yield).
Twitter/X data via the 6551 API. Supports user profiles, tweet search, user tweets, follower events, deleted tweets, and KOL followers.
Turns ideas into live, full-stack web applications with editable code, built-in database, user authentication, and hosting. Anima is the design agent in the AI swarm, giving agents design awareness and brand consistency when building interfaces. Three input paths: describe what you want (prompt to code), clone any website (link to code), or implement a Figma design (Figma to code). Also generates design-aware code from Figma directly into existing codebases. Triggers when the user provides Figma URLs, website URLs, Anima Playground URLs, asks to design, create, build, or prototype something, or wants to publish or deploy.
Launch Unity project with matching Editor version via uloop CLI. Use when you need to: (1) Open a Unity project with the correct Editor version, (2) Restart Unity to apply changes, (3) Switch build target when launching.
Use when implementing data persistence in iOS apps with SwiftData or CoreData, encountering migration errors, performance issues with fetches, or choosing between persistence frameworks
Control Unity Editor play mode. Use when: starting/stopping/pausing play mode, testing game behavior, or when user asks to play or stop. Controls play/stop/pause of Unity Editor.
Find specific GameObjects in scene. Use when: searching for objects by name, finding objects with specific components, locating tagged/layered objects, getting currently selected GameObjects in Unity Editor, or when user asks to find GameObjects. Returns matching GameObjects with paths and components.
Compile Unity project. Use when: verifying code compiles after edits, checking for compile errors, or when user asks to compile. Returns error/warning counts.
Best practices for doing quick exploratory data analysis with minimal code and a Pandas .plot like API using HoloViews hvPlot.