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Found 2,748 Skills
Serverless GDS sessions on Neo4j Aura — covers GdsSessions, AuraAPICredentials, DbmsConnectionInfo, SessionMemory, get_or_create, remote graph projection, gds.graph.project.remote, gds.graph.construct, algorithm execution (mutate/stream/write), async job polling, result retrieval, and session lifecycle. Use when running graph algorithms on Aura Business Critical or VDC, processing graph data from Pandas/Spark, or using the graphdatascience Python client in AGA (serverless) mode. Covers all three data source three source modes (AuraDB-connected, self-managed Neo4j, standalone from DataFrames). Does NOT cover the embedded GDS plugin on Aura Pro or self-managed Neo4j — use neo4j-gds-skill. Does NOT handle Cypher authoring — use neo4j-cypher-skill. Does NOT cover Snowflake Graph Analytics — use neo4j-snowflake-graph-analytics-skill.
A creation and conversion skill for organizing one or more images into PSD layered files. This skill should be used when users need image2psd, image to PSD conversion, combining multiple images into a PSD, splitting posters/design drafts into multiple layers, converting white backgrounds to transparent, splitting layers via color clustering, splitting Codex/AI generated images into element images and then synthesizing into PSD, or expecting to output layered PSDs, layered raster files editable in Photoshop/Photopea. When used in Codex, it is combined with the imagegen skill by default: first use Codex's visual/generation capabilities to understand, supplement or reconstruct elements, then use this skill's scripts to generate the PSD.
Multi-perspective adversarial review. 4 Agents are spawned in parallel (full mode), each identifying issues from different perspectives, and the main thread makes a comprehensive ruling. Trigger methods: /story-review, /审查, "审查一下", "帮我审一下"
Add a new cuTile GPU kernel operator to TileGym. Covers dispatch registration in ops.py, cuTile backend implementation, __init__.py exports, test creation, and benchmark in tests/benchmark. Use when adding, creating, or implementing a new cuTile operator/kernel in TileGym, or when asking how to register a new cuTile op.
RLM-style large-codebase comprehension — build a mental map of any codebase by dispatching sub-agents to explore regions without bloating main context
Build the optimal 250-byte Amazon backend search term string. Collects every candidate keyword, removes anything already indexed in the title and bullets, strips duplicates and Amazon-prohibited terms, prioritizes by search value, and packs the field to the byte limit. Use when a user asks about backend keywords, search terms, the hidden keyword field, generic keywords, "Search Terms" in the listing back end, or wants to fix wasted backend space. Trigger phrases: "backend keywords", "search terms field", "hidden keywords", "250 bytes", "generic keywords". Works with zero tools. the user pastes the current title, bullets, and any keyword list.
Build Unreal Engine 5 gameplay with Blueprint visual scripting: Blueprint Classes, the Event Graph and Construction Script, variables/functions/macros, and Blueprint communication (Cast, Interfaces, Event Dispatchers). Use when working in Blueprints, wiring an event graph, deciding how Blueprints talk to each other, or when the user mentions Blueprint, BP, event graph, construction script, or a Blueprint .uasset.
CRITICAL: Use for concurrency/async. Triggers: E0277 Send Sync, cannot be sent between threads, thread, spawn, channel, mpsc, Mutex, RwLock, Atomic, async, await, Future, tokio, deadlock, race condition, 并发, 线程, 异步, 死锁
HeyGen AI avatar video creation API. Use when: (1) Generating AI avatar videos with /v2/video/generate, (2) Using Video Agent for one-shot prompt-to-video generation, (3) Working with HeyGen avatars, voices, backgrounds, or captions, (4) Creating transparent WebM videos for compositing, (5) Polling video status or handling webhooks, (6) Integrating HeyGen with Remotion for programmatic video, (7) Translating or dubbing existing videos.
Upstash Vector DB setup, semantic search, namespaces, and embedding models (MixBread preferred). Use when building vector search features on Vercel.
Expand seeds and escape convergent ideation. Use when you have the start of an idea and want to grow it, when brainstorming produces the same ideas every time, or when you need to explore possibility space.
Multi-model consensus council for validation, research, and brainstorming. Spawns parallel judges with configurable perspectives and optional explorer sub-agents using runtime-native backends (Codex sub-agents or Claude teams). Modes: validate, brainstorm, research. Triggers: council, validate, brainstorm, critique, research, analyze, multi-model, consensus.