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Found 162 Skills
Plan presentations using the Storytelling Canvas framework — from raw content to a format-agnostic story blueprint with speaker scripts and visual evidence notes. Use this skill whenever the user wants to plan a presentation, create a slide deck outline, structure a pitch, design a talk, write presentation scripts, or prepare content before generating slides. Also triggers on: '/storytelling', 'วางแผน presentation', 'ทำ slide plan', 'plan slides', 'presentation outline', 'pitch deck plan', 'เตรียม slide', 'วางโครง presentation'. Use this even when the user just says 'I need to present X' or pastes content and says 'turn this into slides'. This skill creates the storytelling plan — the actual slide or content generation happens via a separate output skill afterward.
Builds and deploys Docker containers on Render—Dockerfiles, multi-stage builds, Blueprint Docker fields, private registries, layer caching, and platform constraints. Use when the user mentions Docker, Dockerfile, container images, multi-stage builds, container registry, GHCR, ECR, BuildKit, dockerContext, runtime docker or image, or optimizing Docker builds on Render.
The architect in the dev group. Works interactively with the user to design GraphiCode flows, states, and algorithms — the connection layer (SSOT) and module blueprints.
Apply SLDS-compliant UI using the correct blueprints, styling hooks, utility classes, and icons. Use when building any UI that needs SLDS, choosing between Lightning Base Components and SLDS Blueprints, applying styling hooks for theming, using utility classes for layout and spacing, or selecting icons. Triggers include "build a modal", "create a form", "data table", "SLDS styling", "style with hooks", "add an icon".
Guide spec-driven development using collaborative interrogation and iterative Q&A to build production-ready specifications. Use when the user wants to build specifications, plan features, gather requirements, create technical blueprints, or asks about spec-driven development, requirements gathering, feature planning, or specification writing.
Expert blueprint for sandbox games (Minecraft, Terraria, Garry's Mod) with physics-based interactions, cellular automata, emergent gameplay, and creative tools. Use when building open-world creation games with voxels, element systems, player-created structures, or procedural worlds. Keywords voxel, sandbox, cellular automata, MultiMesh, chunk management, emergent behavior, creative mode.
Expert blueprint for tower defense games (Bloons TD, Kingdom Rush, Fieldrunners) covering wave management, tower targeting logic, path algorithms, economy balance, and mazing mechanics. Use when building TD, lane defense, or tower placement strategy games. Keywords tower defense, wave spawner, pathfinding, targeting priority, mazing, NavigationServer baking.
Expert blueprint for FPS/TPS shooter games (Call of Duty, Counter-Strike, Apex Legends, Fortnite) covering weapon systems, recoil patterns, hitscan vs projectile, aim assist, multiplayer prediction, and gunplay feel. Use when building competitive shooters, battle royales, or tactical FPS games requiring responsive combat. Keywords hitscan, recoil pattern, aim assist, client prediction, weapon archetype, projectile physics, hit registration.
This skill should be used when the user asks to "execute this blueprint", "run the plan", "execute the plan", "start building from the plan", "implement the blueprint", "implement the plan", "continue the plan", "resume execution", or "execute 01_milestone_name.md".
Discipline for giving design work narrative structure that makes people care. Provides four canonical patterns — protagonist-arc, choreography, situation/complication/resolution, what-is/what-could-be — each with a goal, shape, and named pathology. Use when design work needs narrative structure, when stakeholders need to see the user's experience as a story, when presenting design rationale to non-design audiences, or when a journey, blueprint, brief, or deck feels lifeless. Trigger phrases: "what's the story here?", "tell the story", "story mode", "narrative mode". Restated inline in journey, blueprint, strategize, evaluate (and presentation when that skill ships). Refuses to smooth user data into clean arcs, manufacture strategic tension, substitute emotional appeal for evidence, assume conflict arcs are universal, or engineer stakeholder assent by shortcut.
Build customer journey maps and service blueprints that visualize the end-to-end user experience including touchpoints, emotions, friction, and underlying systems. Use this skill whenever the user wants to map a customer journey, build a service blueprint, identify friction across an experience, align teams on the user experience, or visualize touchpoints and pain points. Triggers on customer journey, journey map, service blueprint, user journey, experience map, touchpoint analysis, friction map, journey audit, end-to-end experience, customer experience map. Also triggers when the team has departmental views of users but no shared map of what the experience actually feels like.
Build and integrate Stream Chat, Video, and Feeds in Android apps. Use for Jetpack Compose, Android Studio, and Gradle project work — including Stream package setup, auth and token wiring, screen blueprints, and any follow-up Stream UI work such as adding screens, navigating between channel list and channel/message screens, channel tap handling, deep links, push routing, theming, custom channel/message UI, video calling flows (joining/starting calls, ringing, custom call controls and participant tiles), and Feeds surfaces (timeline, activity composer, threaded comments, follow graph / profile, notification feed, stories).