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Found 212 Skills
VRChat World SDK 3 scene setup and optimization guide. Use this skill when configuring VRChat world scenes, placing SDK components, setting up layers, optimizing performance, or uploading worlds. Covers VRC_SceneDescriptor, spawn points, VRC_Pickup, VRC_Station, VRC_Mirror, VRC_ObjectSync, VRC_CameraDolly, layer/collision matrix, baked lighting, Quest/Android limits, and upload workflow. SDK 3.7.1 - 3.10.2 coverage. Triggers on: VRChat world, VRC SDK, scene setup, VRC_SceneDescriptor, spawn point, VRC_Pickup, VRC_Station, VRC_ObjectSync, layer setup, optimization, Quest support, light baking, upload, FPS improvement. Related: Use unity-vrc-udon-sharp for UdonSharp C# coding.
Use when the workflow feels over-engineered, has premature optimizations, unnecessary abstraction layers, or complexity beyond actual requirements.
Use this skill when working with tilemaps in Phaser 4. Covers loading Tiled JSON maps, creating tilemap layers, tile collision, dynamic tiles, tile properties, and tilemap camera culling. Triggers on: Tilemap, Tiled, tilemap layer, tile collision, tile properties.
Use this skill when > Convert plans, specs, or requirements into independently-grabbable vertical slice issues. Each slice is a thin but complete end-to-end cut through all layers (schema, API, UI, tests). Classifies issues as HITL (human-in-the-loop) or AFK (automated, no human interaction needed).
Generate 2D pixel art game assets, characters, sprite sheets, background removal, and game backgrounds. Trigger for "pixel art character", "sprite sheet", "walk cycle", "game sprites", "isometric sprites", "side-scroller assets", "RPG character sprites", "idle animation", "attack animation", "jump animation", "game background", "parallax background", "isometric map", "2D game art", "pixel art animation". Covers character generation (nano-banana-pro / gpt-image-2), sprite sheet animation (nano/edit or gpt-image-2/edit), background removal (Bria), and background generation (parallax layers or isometric map).
Configure and use ktx to build an executable context layer for AI agents querying data warehouses with semantic layers, wiki knowledge, and approved metrics
Advanced Domain-Driven Design (DDD) Integration Patterns. Use this skill for implementing CQRS, Event Sourcing, the Outbox Pattern, and Anti-Corruption Layers (ACL) in distributed systems.
Guidance for recovering PyTorch model architectures from state dictionaries, retraining specific layers, and saving models in TorchScript format. This skill should be used when tasks involve reconstructing model architectures from saved weights, fine-tuning specific layers while freezing others, or converting models to TorchScript format.
Create custom layer types with WebGL rendering, custom tile layers, and blend layers. Use for advanced visualizations and custom data sources.
Work with advanced layer types including WMS, WFS, WMTS, OGCFeatureLayer, MapImageLayer, CatalogLayer, and dynamic data layers. Use for OGC services and server-side rendering.
Proactively apply when creating design systems, component libraries, or any frontend application. Triggers on CSS Grid, Subgrid, Flexbox, Container Queries, :has(), @layer, @scope, CSS nesting, @property, @function, if(), oklch, color-mix, light-dark, relative color, @starting-style, scroll-driven animations, view transitions, anchor positioning, popover, customizable select, content-visibility, logical properties, text-wrap, interpolate-size, clamp, field-sizing, modern CSS, CSS architecture, responsive design, dark mode, theming, design tokens, cascade layers. Use when writing CSS for any web project, choosing layout approaches, building responsive components, implementing dark mode or theming, creating animations or transitions, styling form elements, or modernizing legacy stylesheets. Modern CSS features and best practices for building interfaces with pure native CSS.
Requirement-level progressive roadmap planning with JSONL output. Decomposes requirements into convergent layers (MVP→iterations) or topologically-sorted task sequences, each with testable completion criteria.