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Found 196 Skills
Implements Redis caching, session management, and distributed coordination for the Sorcha platform. Use when: Adding caching layers, token revocation, rate limiting, SignalR backplane, or distributed state.
Expert in real-time game animation systems including skeletal animation, blend trees, state machines, inverse kinematics, root motion, procedural animation, and animation retargeting. Specializes in creating fluid, responsive character animation that balances visual quality with performance constraints. Use when "animation system, state machine, blend tree, skeletal animation, inverse kinematics, IK system, root motion, animation blending, character animation, animator controller, motion matching, animation retargeting, foot IK, look at IK, aim offset, animation montage, animation notify, additive animation, animation layers, procedural animation, animation, game-dev, character, state-machine, unity, unreal, godot, skeletal, rigging, motion" mentioned.
Evaluates and prevents unnecessary abstractions by analyzing interfaces, layers, and patterns against concrete requirements. Use when evaluating new abstractions, reviewing architecture proposals, detecting over-engineering, or simplifying existing code. Triggers on "is this abstraction necessary", "too many layers", "simplify architecture", "reduce complexity", "over-engineered", "do we need this interface", or when reviewing design patterns.
Generate pure mapper functions for transformations between layers, HTTP DTOs to use case inputs dtos, use case to response dto, etc.
Investigate compromised Docker containers by analyzing images, layers, volumes, logs, and runtime artifacts to identify malicious activity and evidence.
This skill should be used when the user asks about Effect-TS patterns, services, layers, error handling, service composition, or writing/refactoring code that imports from 'effect'. Also covers Effect + Next.js integration with @prb/effect-next.
Full-stack backend architecture and frontend-backend integration guide. TRIGGER when: building a full-stack app, creating REST API with frontend, scaffolding backend service, building todo app, building CRUD app, building real-time app, building chat app, Express + React, Next.js API, Node.js backend, Python backend, Go backend, designing service layers, implementing error handling, managing config/auth, setting up API clients, implementing auth flows, handling file uploads, adding real-time features (SSE/WebSocket), hardening for production. DO NOT TRIGGER when: pure frontend UI work, pure CSS/styling, database schema only.
Unity 6 core concepts and architecture guide. Use when working with GameObjects, Components, Transforms, Scenes, Prefabs, ScriptableObjects, or Unity project structure. Covers the entity-component architecture, object hierarchy, tags, layers, and project conventions. Based on Unity 6.3 LTS documentation.
Review code changes adversarially using parallel review layers (Blind Hunter, Edge Case Hunter, Acceptance Auditor) with structured triage into actionable categories. Use when the user says "run code review" or "review this code"
Use this skill whenever writing, reviewing, debugging, or refactoring TypeScript code that uses the Effect-TS library. Trigger when you see imports from `effect`, `effect/*`, or any `@effect/*` scoped package (schema, platform, sql, opentelemetry, cli, cluster, rpc, vitest). Trigger on Effect-specific constructs: Effect.gen generators, Schema.Struct/Schema.Class definitions, Layer/Context.Tag/Service patterns, Effect.pipe pipelines, Data.TaggedError/Data.Class error types, Ref/Queue/PubSub/Deferred concurrency primitives, Match module, Config providers, Scope/Exit/Cause/Runtime patterns, or any code using Effect's typed error channel (E parameter). Also trigger when the user asks about Effect patterns, migration from Promises/fp-ts/neverthrow to Effect, or how to structure an Effect application. Covers the full ecosystem: core Effect type, Schema validation, error management, concurrency (fibers, queues, semaphores, pools), streams/sinks, services and layers (DI), resource management, scheduling, observability, platform APIs, and AI integration. Do NOT trigger for React's useEffect, Redux side effects, or general English usage of "effect" unless the context clearly involves the Effect-TS library.
End-to-end retail ETL pipeline using PySpark, SQL Server, and Medallion Architecture (Bronze/Silver/Gold layers) for data warehousing
Clean Architecture principles and best practices from Robert C. Martin's book. This skill should be used when designing software systems, reviewing code structure, or refactoring applications to achieve better separation of concerns. Triggers on tasks involving layers, boundaries, dependency direction, entities, use cases, or system architecture.