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Found 383 Skills
Generate cinematic short-form video with ByteDance Seedance 2.0 Pro on RunComfy. Documents Seedance 2.0 Pro's strengths (multi-modal references — up to 9 images, 3 videos, 3 audio — synchronized in-pass audio with natural lip-sync, cinematic motion refinement), the 4–15s duration schema, and when to route to HappyHorse 1.0 / Wan 2.7 / Kling instead. Calls `runcomfy run bytedance/seedance-v2/pro` through the local RunComfy CLI. Triggers on "seedance", "seedance 2", "seedance v2", "seedance pro", "bytedance video", or any explicit ask to generate video with this model.
Generate AI videos on RunComfy via the `runcomfy` CLI — a smart router across the full video-model catalog: HappyHorse 1.0 (Arena #1, native in-pass audio), Wan-AI Wan 2-7 (open weights, audio-driven lip-sync), ByteDance Seedance v2 / 1-5 / 1-0 (multi-modal cinematic), Kling 3.0 / 2-6, Google Veo 3-1, MiniMax Hailuo 2-3, ByteDance Dreamina 3-0. Covers text-to-video (t2v), image-to-video (i2v), and Veo's video-extend endpoint. The skill picks the right model for the user's intent (Arena-#1 quality, multi-shot character identity, in-pass audio, cinematic motion, fastest path, sub-15s clip, longest duration) and ships each model's documented prompting patterns plus the minimal `runcomfy run` invoke. Triggers on "generate video", "make a video", "text to video", "t2v", "image to video", "i2v", "animate", "AI video", "make X move", "video from prompt", "video from image", or any explicit ask to produce a video clip from prompt or still.
Swap a face / character into video or images on RunComfy via the `runcomfy` CLI. Routes across community Wan 2-2 Animate (audio-driven character animation + identity swap), GPT Image 2 Edit (single-shot precise face swap on still images via reference composition), Nano Banana Edit (batch identity-preserving swap), Flux Kontext (single-ref high-fidelity local face edit), and Kling 2-6 Motion Control Pro (transfer motion from one performance onto a target character). Picks the right model for the user's actual intent — single still vs video, full character vs face only, dialog scene vs silent motion. Triggers on "face swap", "swap face", "deepfake", "face replacement", "character swap", "head swap", "put X's face on Y", "make this video star X", "replace the actor in this video", "swap the character in the photo", "deepfake video", "ReActor alternative", or any explicit ask to substitute one identity for another.
Region edits across video frames on RunComfy via the `runcomfy` CLI — remove an object that appears across many frames, clean up wires or watermarks, replace a region with matching motion. Routes across Wan 2-7 edit-video (default, prompt-driven region edits with spatial language), Lucy Edit Restyle (identity-stable region-aware restyle), and Seedream 4-0 edit-sequential (when treating the clip as a frame stack). Picks the right route based on whether the change is prose-driven, identity-locked, or needs frame-by-frame still inpaint chained into a video. Triggers on "video inpaint", "video inpainting", "remove from video", "mask region in video", "clean up video", "remove object from clip", "video patch", "frame-by-frame edit", "remove watermark from video", "remove passing person", or any explicit ask to edit a region across video frames.
Pose-conditioned generation on RunComfy via the `runcomfy` CLI. Routes across Kling 2-6 Motion Control Pro / Standard (transfer the motion / blocking of a reference video onto a target character), community Wan 2-2 Animate (audio-driven character animation with pose conditioning), and Z-Image Turbo ControlNet LoRA (pose-conditioned image generation from an OpenPose / DWPose / canny / depth control image). Picks the right route based on video vs still and stylized vs photoreal. Triggers on "controlnet", "control net", "pose control", "openpose", "DWPose", "transfer pose", "motion control", "pose driven", "character pose", "depth control", "canny edge", "use this pose", or any explicit ask to condition generation on a pose / skeleton / motion / depth / canny reference.
Extend or continue an existing video clip on RunComfy via the `runcomfy` CLI. Routes to Google Veo 3-1's `extend-video` and `fast/extend-video` endpoints — pick the source video plus a prompt describing what should happen next, and the model produces a clip that continues the original with consistent motion, lighting, and subject identity. Use when the user has a short Veo clip and wants it longer, or wants a chained narrative built shot-by-shot from a single seed clip. Triggers on "extend video", "continue video", "longer video", "video extend", "make this clip longer", "Veo extend", "chain video shots", "video continuation", or any explicit ask to take an existing video and add more frames after it.
Elite UX/UI & Advanced GSAP Motion Engineer. Enforces Python-driven true randomization for layout variance, strict AIDA page structure, wide editorial typography (bans 6-line wraps), gapless bento grids, strict GSAP ScrollTriggers (pinning, stacking, scrubbing), inline micro-images, and massive section spacing.
Official GSAP skill — the complete animation library reference. Covers gsap.to(), from(), fromTo(), easing, stagger, defaults, gsap.matchMedia(), timelines (gsap.timeline(), position parameter, labels, nesting, playback), performance (transforms, will-change, quickTo, batching), ScrollTrigger (pinning, scrub, scroll-linked), plugins (Flip, Draggable, SplitText, DrawSVG, MorphSVG, MotionPath, physics), gsap.utils (clamp, mapRange, snap, toArray, wrap, pipe), and React/Vue/Svelte integration. Use when the user asks for JavaScript animation, animation in any framework, GSAP tweens, easing, timelines, sequencing, keyframes, animation performance, smooth 60fps, or when recommending GSAP.
CSS animation adapter patterns for HyperFrames. Use when authoring CSS keyframes, animation-delay based timing, animation-fill-mode, animation-play-state, or CSS-only motion that HyperFrames must seek deterministically during preview and rendering.
Three.js and WebGL adapter patterns for HyperFrames. Use when creating deterministic Three.js scenes, WebGL canvas layers, AnimationMixer timelines, camera motion, shader-driven visuals, or canvas renders that respond to HyperFrames hf-seek events.
Web Animations API adapter patterns for HyperFrames. Use when authoring element.animate() motion, Animation currentTime seeking, document.getAnimations(), KeyframeEffect timing, fill modes, or native browser animations that must render deterministically in HyperFrames.
Use when the user wants a short, design-led motion graphic where motion is the message: kinetic typography, stat or number count-up, chart/data-viz hit, logo sting, brand lockup, lower-third, callout, social overlay, animated headline/tweet/news item, motion poster, or quick captured-page highlight. Usually under 10s and up to ~30s, with no narration arc, voice-over, or live-action subject. Can render to MP4 or transparent overlay. Not for longer, multi-scene, narrated, or brand-reel pieces (use general-video), narrated website videos (website-to-video), topic explainers (faceless-explainer), product promos (product-launch-video), PR videos (pr-to-video), or captions on existing footage (embedded-captions). When unsure whether it's a quick motion-first piece or a longer / narrated treatment, see /hyperframes-read-first.