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Found 568 Skills
Implement, review, or improve maps and location features in iOS/macOS apps using MapKit and CoreLocation. Use when working with Map views, annotations, markers, polylines, user location tracking, geocoding, reverse geocoding, search/autocomplete, directions and routes, geofencing, region monitoring, CLLocationUpdate async streams, or location authorization flows. Also use when working with maps, coordinates, addresses, places, directions, distance calculations, or location-based features in Swift apps.
Provides comprehensive guidance for iOS development with Swift including view controllers, views, navigation, lifecycle, and iOS app development. Use when the user asks about iOS Swift, needs to create iOS applications, implement iOS components, or work with Swift in iOS.
Expert in the Swift ecosystem, specializing in iOS/macOS/visionOS development, Swift 6 concurrency, and deep system integration.
Use when implementing Network.framework connections (NWConnection, NetworkConnection), debugging connection failures, migrating from sockets/URLSession streams, or handling network transitions. Covers UDP/TCP patterns, structured concurrency networking (iOS 26+), and common anti-patterns.
Use when building SwiftUI interfaces for iOS, iPadOS, macOS, or visionOS. Triggers on Liquid Glass adoption, SwiftUI animation/transitions, layout patterns, state management, design tokens, performance optimization, accessibility in SwiftUI, or creating "Apple-level" UI quality.
Setup Sentry in iOS/Swift apps. Use when asked to add Sentry to iOS, install sentry-cocoa SDK, or configure error monitoring for iOS applications using Swift and SwiftUI.
Expert SwiftUI development guidelines with MVVM architecture and modern Swift best practices
Use when building UI with Apple's Liquid Glass material for iOS 26, iPadOS 26, macOS 26 - covers glassEffect, GlassEffectContainer, backgroundExtensionEffect, morph animations, toolbar grouping, button styles (.glass, .glassProminent), Icon Composer, ConcentricRectangle, scroll edge effects, and adoption best practices across SwiftUI, UIKit, and AppKit.
Build 3D scenes and visualizations using SceneKit. Use when creating 3D views with SCNView and SCNScene, building node hierarchies with SCNNode, applying materials and lighting, animating with SCNAction, simulating physics with SCNPhysicsBody, loading 3D models (.usdz, .scn), adding particle effects, or embedding SceneKit in SwiftUI with SceneView. Note: SceneKit was deprecated at WWDC 2025 and is in maintenance mode; RealityKit is recommended for new projects.
Best practices and example-driven guidance for building SwiftUI views and components. Use when creating or refactoring SwiftUI UI, designing tab architecture with TabView, composing screens, or needing component-specific patterns and examples.
API reference: SwiftData. Query for @Model, ModelContext, @Query, schema migrations.
SwiftData persistence and data-layer architecture for iOS 26 / Swift 6.2 clinic modular MVVM-C apps. Use when writing, reviewing, or refactoring @Model entities, repository implementations, stale-while-revalidate reads, optimistic queued writes, sync/retry behavior, and SwiftUI integration that keeps SwiftData types inside Data-only boundaries.