Loading...
Loading...
Found 544 Skills
Master Swift Package Manager - dependencies, creating libraries, publishing, local packages
Automatically applies accessibility best practices to Swift projects (SwiftUI and UIKit). Use when working on iOS/macOS projects that need VoiceOver support, Dynamic Type, WCAG compliance, or accessibility audits. Triggers on Swift accessibility tasks, a11y improvements, or when the user mentions accessibility, VoiceOver, or Dynamic Type.
Swift 6.2 and SwiftUI performance optimization for iOS 26 clinic architecture codebases. Covers async/await concurrency patterns, Sendable/actor isolation, view/render performance, and animation performance while preserving modular MVVM-C boundaries across App, Feature, Domain, and Data layers. Use when profiling or optimizing Swift/SwiftUI behavior in clinic modules.
Appwrite Swift SDK skill. Use when building native iOS, macOS, watchOS, or tvOS apps, or server-side Swift applications with Appwrite. Covers client-side auth (email, OAuth), database queries, file uploads, real-time subscriptions with async/await, and server-side admin via API keys for user management, database administration, storage, and functions.
Build an iOS feature using ShipSwift component recipes. Use when the user says "build", "create", "add a feature", or describes an iOS feature they want to implement.
Swift/iOS static analysis CLI. Use `depgraph` to find who calls a function, what breaks if you change a file, track call sites and blast radius before refactoring, and map symbol dependencies across files. Use `ask` to consult Swift/iOS/tvOS/watchOS/macOS documentation and best practices.
Implement, review, or debug push notifications in iOS/macOS apps — local notifications, remote (APNs) notifications, rich notifications, notification actions, silent pushes, and notification service/content extensions. Use when working with UNUserNotificationCenter, registering for remote notifications, handling notification payloads, setting up notification categories and actions, creating rich notification content, or debugging notification delivery. Trigger for any task involving alerts, badges, sounds, background pushes, or user notification permissions in Swift apps.
Build SwiftUI layouts using stacks, grids, lists, scroll views, forms, and controls. Covers VStack/HStack/ZStack, LazyVGrid/LazyHGrid, List with sections and swipe actions, ScrollView with ScrollViewReader, Form with validation, Toggle/Picker/Slider, .searchable, and overlay patterns. Use when building data-driven layouts, collection views, settings screens, search interfaces, or transient overlay UI.
Swift modern concurrency with async/await, Task, Actor, Swift 6 strict mode, Sendable, and structured concurrency patterns.
Agent Skill for Swift architecture design and implementation patterns, with architecture-specific playbooks and review checklists. Use when designing new features, refactoring existing modules, reviewing pull requests, or debugging maintainability issues in SwiftUI/UIKit projects and you need concrete guidance for MVVM, MVI, TCA, Clean Architecture, VIPER, or Reactive patterns.
Build 2D games and animations using SpriteKit. Use when creating game scenes with SKScene and SKView, adding sprites with SKSpriteNode, animating with SKAction sequences, simulating physics with SKPhysicsBody and contact detection, creating particle effects with SKEmitterNode, building tile maps, using SKCameraNode, or integrating SpriteKit scenes in SwiftUI with SpriteView.
Build 3D scenes and visualizations using SceneKit. Use when creating 3D views with SCNView and SCNScene, building node hierarchies with SCNNode, applying materials and lighting, animating with SCNAction, simulating physics with SCNPhysicsBody, loading 3D models (.usdz, .scn), adding particle effects, or embedding SceneKit in SwiftUI with SceneView. Note: SceneKit was deprecated at WWDC 2025 and is in maintenance mode; RealityKit is recommended for new projects.