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Found 137 Skills
Unity UI creation. Use when users want to create Canvas, Button, Text, Image, or other UI elements. Triggers: UI, canvas, button, text, image, panel, slider, toggle, UGUI, 界面, 按钮, 文本, 面板.
gpui-component library patterns for building reusable UI components. Use when creating buttons, inputs, dialogs, forms, or following Longbridge component library conventions in GPUI applications.
SwiftUI UI patterns, state management, navigation, animations, and performance optimization.
Jetpack Compose expert skill for Android UI development. Guides state management decisions (@Composable, remember, mutableStateOf, derivedStateOf, State hoisting), view composition and structure, Modifier chains, lazy lists, navigation, animation, side effects, theming, accessibility, and performance optimization. Backed by actual androidx source code analysis. Use this skill whenever the user mentions Compose, @Composable, remember, LaunchedEffect, Scaffold, NavHost, MaterialTheme, LazyColumn, Modifier, recomposition, Style, styleable, MutableStyleState, or any Jetpack Compose API. Also trigger when the user says "Android UI", "Kotlin UI", "compose layout", "compose navigation", "compose animation", "material3", "compose styles", "styles api", or asks about modern Android development patterns. Even casual mentions like "my compose screen is slow" or "how do I pass data between screens" should trigger this skill.
Unity 6 UI development guide. Use when building user interfaces, menus, HUD, buttons, or any UI elements. Covers UI Toolkit (recommended for new projects — USS, UXML, UI Builder, data binding), uGUI/Canvas (legacy runtime UI), and IMGUI. Based on Unity 6.3 LTS documentation.