Loading...
Loading...
Found 1,750 Skills
Build Zerobus Ingest clients for near real-time data ingestion into Databricks Delta tables via gRPC. Use when creating producers that write directly to Unity Catalog tables without a message bus, working with the Zerobus Ingest SDK in Python/Java/Go/TypeScript/Rust, generating Protobuf schemas from UC tables, or implementing stream-based ingestion with ACK handling and retry logic.
Python backend for Databricks Apps — FastAPI (default), Flask, Dash, Streamlit, Gradio, Reflex. **Default for a new Databricks App is `databricks-apps` (AppKit — Node/TypeScript/React) — reach for it first.** Use this skill only when the user asks for a Python backend, extends an existing Python app, or the team is Python-only. Covers OAuth auth, app resources, SQL warehouse and Lakebase connectivity, foundation-model / Vector Search / model-serving APIs (via `databricks-python-sdk`), and deployment via CLI or DABs.
End-to-end recipe for integrating Sumsub ID Connect — the OIDC-based "Verify with Sumsub ID" flow that lets a user share previously-verified identity claims with your app. TRIGGER when the user asks to "integrate Sumsub ID Connect", "add Verify-with-Sumsub-ID button", "reuse Sumsub KYC via OIDC", "exchange the Sumsub authorization code", "mint a Sumsub ID share token", or asks how to wire up `@sumsub/id-connect`, the OIDC `code → access_token` exchange (`/api/snsId/oauth/token`), the share-token / partner-consent flow, or the share-link redirect. Covers preconditions checklist, automated preflight, frontend button (library button + raw redirect alternative), backend code-for-token exchange, share-token minting, partner-consent shareLink flow, and applicant materialisation through `/resources/api/reusableIdentity/reuse`. SKIP for the standalone WebSDK / KYC widget (use `sumsub-integrate-websdk`), or for plain Reusable-KYC-via-API where the donor and recipient are both your own tenants without a user-mediated OIDC step.
Add Sumsub Device Intelligence (the Fisherman JS module) to your own web pages where there is NO Sumsub verification widget — login, signup, password reset, 2FA, checkout, or any high-value action you want fraud-screened. TRIGGER when the user asks to "add device intelligence to login / signup", "fingerprint the device on a custom page", "use Fisherman standalone / self-hosted", "ongoing monitoring of platform events", "pre-KYC device check", "detect multi-accounting at signup", or "send a financial transaction with the captured device". Covers the whole loop — behavior access token, @sumsub/fisherman init + fingerprint, confirming the event (platform event / financial transaction / create-applicant), reading results, sandbox, go-live. SKIP when the page already embeds the Sumsub WebSDK — Device Intelligence rides along inside it, use `sumsub-integrate-dint-websdk`.
Catch-all fallback for any Sumsub API task that does NOT match a more specific skill (e.g. `create-sumsub-level`, `sumsub-create-questionnaire`, `sumsub-api-auth`). TRIGGER when the user wants to call, inspect, or debug a Sumsub API endpoint not otherwise covered — fetching applicants, listing levels, reviewing AML hits, exporting data, generating SDK tokens, anything against `api.sumsub.com`. The procedure — locate the right endpoint in the OpenAPI schema, read its request/response shape, build the payload, sign with App Token, and validate. SKIP whenever a narrower Sumsub skill already covers the request.
Build, integrate, and answer how-to questions for Stream Chat in Unreal Engine games and apps. Use for Unreal Engine / UE5 / C++ / Blueprint / UMG project work - plugin install per engine version, StreamChatClientComponent wiring on the HUD, ConnectUser and tokens, channels and messages, the shipped WBP_* chat widgets, theming, cooking, and iOS / Android / desktop packaging. Triggers on unreal, unreal engine, ue5, ue 5.7, ue 5.8, .uproject, .uplugin, Build.cs, umg, blueprint, widget blueprint, StreamChat plugin, UStreamChatClientComponent, UChatChannel, FChannelProperties, WBP_TeamChat, in-game chat, game chat. Chat only - there is no Stream Video or Feeds SDK for Unreal.
Use this skill when adding or changing AI chat, text generation, reasoning, tools, model selection, or structured JSON output in a Customware-generated React Router and Hono app. It covers the server-only Customware AI Gateway, AI SDK with the OpenRouter adapter, AI Elements UI, supported model choices, and mandatory live model and structured-output checks.
Call Exa Search directly with cURL or raw HTTP. Use when an agent needs Exa semantic web retrieval from POST /search without an SDK, including ranked results, domain or category filters, freshness-aware result content, highlights or text extraction, structured output, or streaming search responses.
Implements Google Cast support in Android apps using Jetpack Media3. Handles adding build dependencies, updating manifest, configuring OptionsProvider, and managing CastPlayer or RemoteCastPlayer for playback in both Compose and View-based UIs. Use when adding Cast functionality or migrating from legacy Cast SDK to Media3 Cast.
Advanced and operational chat.agent capabilities for Trigger.dev, loaded on demand. Load this when working on the raw Sessions primitive (sessions / SessionHandle), a custom chat transport or the realtime wire protocol, durable sub-agents (AgentChat, chat.stream.writer), human-in-the-loop, steering, actions, background injection (chat.defer / chat.inject), fast starts (preload, Head Start via @trigger.dev/sdk/chat-server), context resilience (compaction, recovery boot, OOM, large payloads), chat.local run-scoped state, offline testing with mockChatAgent, or prerelease/version upgrades. For the everyday chat.agent({...}) definition and the useTriggerChatTransport happy path, use the trigger-authoring-chat-agent skill instead.
Use this skill whenever LMX is used, produced, reviewed, migrated, or modified. This includes composing campaigns, loops, lifecycle emails, or email-message bodies for the Loops editor or Content API. LMX (Loops Markup Language) is the format used for Loops email content. Trigger on phrases like "create a campaign", "generate an email", "write a welcome email", "draft a lifecycle email", "build an email template", "create an onboarding email", "copy this into LMX", "migrate this email", "convert this email to LMX", "design a new Loops email", "use imagegen for a Loops email", "use gpt-image for an LMX reference", "visual reference for a Loops email", "LMX", "Loops email", or any request to produce, copy, migrate, convert, review, or modify email body content intended for Loops. For net-new emails or major visual redesigns, follow this skill's Net-New Email Design Flow before generating or sourcing new visual assets. Source copy, existing HTML, MJML, Markdown, screenshots, and migration instructions do not bypass this skill's rules unless the user explicitly overrides a specific rule. Do not trigger for questions about the Loops HTTP API, SDK integration, or CLI unless email body content is also involved.
Use for NVIDIA-related requests where an NVIDIA skill might help, even if the user did not ask for a skill. Trigger on NVIDIA products, hardware, software, SDKs, GPUs, Jetson/JetPack/L4T/BSP/SDK Manager/driver/flashing/setup, CUDA, NIM, NeMo, Omniverse/OpenUSD/SimReady, RAPIDS/cuDF, cuPyNumeric, cuOpt, Dynamo, Holoscan, TensorRT, DeepStream, VSS, TAO, NGC/NVCF. Do not use for generic non-NVIDIA route, optimize, deploy, AI, video, data, or infrastructure tasks.