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Found 1,508 Skills
Choosing an MSBuild CopyToOutputDirectory / CopyToPublishDirectory mode: Never, PreserveNewest, Always, and IfDifferent (MSBuild 17.13+), plus $(SkipUnchangedFilesOnCopyAlways). USE FOR: removing the per-build Always copy perf hit; resetting output files mutated between builds. DO NOT USE FOR: general incremental-build diagnosis (use incremental-build); non-MSBuild build systems.
Databricks documentation reference via llms.txt index. Use when other skills do not cover a topic, looking up unfamiliar Databricks features, or needing authoritative docs on APIs, configurations, or platform capabilities.
Routing guide for ImageKit's two MCP servers (imagekit_api and imagekit_devtools) — maps each capability to the correct server and tool, and covers the routing rules (e.g. never upload local files via execute). Use before calling any ImageKit MCP tool. Covers file management, folder ops, cache purge, metadata, docs search, transformation building, and upload routing.
Use when building, modifying, or reviewing a Stripe App — or when the user describes something that implies one (e.g. "add a panel to the customer page", "customize my Stripe Dashboard", "react to Stripe events from my app", "connect my service to Stripe without sharing API keys"). Covers the full app development workflow (scaffold, preview, upload, versioning), UI extension architecture (sandboxed iframe, Stripe UI toolkit, viewports), extension types (UI extensions, backend-only, extension interfaces, embedded apps), authentication (platform keys, OAuth, restricted API keys), stripe-app.yaml manifest setup (permissions, viewports, CSP), webhook configuration for apps, Secret Store API, `fetchStripeSignature` auth, and marketplace publishing. Use when the user mentions Stripe Apps, UI extensions, @stripe/ui-extension-sdk, stripe-app.yaml, Dashboard extensions, or customizing the Stripe Dashboard.
Dynatrace server-side JS runtime — function contract, runtime limits, Web APIs, Node.js modules, fetch with credential vault, and the @dynatrace-sdk/* catalog.
Guides the development of online multiplayer experiences where players connect, group, and interact in real-time using Unity Multiplayer Services. Use when the user asks for topology choice, player grouping, hosting, matchmaking, discovery, network setup, and session-based play (rooms, parties, lobbies) using the Unity Multiplayer Services APIs.
Esports data — Dota 2 (OpenDota) and League of Legends esports (Leaguepedia). Pro matches, tournaments, teams, and structured LoL competitive data. Use when: user asks about Dota 2 pro matches/teams/leagues, or LoL esports tournaments/rosters/results. Don't use when: user asks about esports betting/odds — use the `kalshi` (get_esports_odds) or `polymarket` (get_esports_events) skills (no keyless bookmaker-odds source exists). Don't use for non-Dota/LoL titles (only Dota 2 and LoL are covered).
Use hexagonal architecture for external systems; define ports (interfaces) and per-provider adapters; select adapter at composition edge