Loading...
Loading...
Found 607 Skills
Write well-considered semantic HTML that serves all users. Use when creating components, page structures, or reviewing markup. Emphasizes native HTML elements over ARIA. Treats proper document structure and accessibility as foundations rather than afterthoughts.
Guidelines for semantic HTML markup, document structure, forms, accessibility attributes, and modern HTML best practices
[Utilities] Design intelligence database for UI/UX decisions (tech-agnostic). Use FIRST when planning beautiful interfaces - provides style recommendations, color palettes, font pairings, UX guidelines BEFORE implementation. Searchable: 50 styles (glassmorphism, minimalism, brutalism), 21 color palettes, 50 font pairings, chart recommendations, landing page structures, accessibility patterns. Works with any stack (React, Vue, Angular, Flutter). For React component implementation, use shadcn-tailwind instead. Triggers on: beautiful UI, design system, color palette, font pairing, UX review, style guide.
Production-ready scripts for Android app testing, building, and automation. Provides semantic UI navigation, build automation, accessibility testing, and emulator lifecycle management. Optimized for AI agents with minimal token output. Android equivalent of ios-simulator-skill.
Professional UI/UX design expertise for React applications. Covers design thinking, user psychology (Hick's/Fitts's/Jakob's Law), visual hierarchy, interaction patterns, accessibility, performance-driven design, and design critique. Use when designing features, improving UX, solving user problems, or conducting design reviews.
[Frontend] Review UI code for web interface design compliance covering WCAG 2.2/3.0 accessibility, responsive design, performance, usability, and modern best practices. Use when asked to 'review my UI', 'check accessibility', 'audit design', 'review UX', 'check responsive design', or 'check my site against best practices'. Actions: review, check, audit, analyze, validate. Topics: accessibility, WCAG, ARIA, semantic HTML, focus states, forms, animation, typography, content handling, images, performance, Core Web Vitals, navigation, touch interaction, responsive design, mobile-first, dark mode, internationalization, hydration.
Creates comprehensive frontend UI/UX designs including user interfaces, design systems, component libraries, responsive layouts, and accessibility implementations. Produces wireframes, mockups, design specifications, and implementation guidelines. Use when designing user interfaces, creating design systems, building component libraries, implementing responsive designs, ensuring accessibility compliance, or when users mention UI design, UX design, interface design, design systems, user experience, or frontend design patterns.
Browser automation toolkit using Playwright MCP for testing web applications. Use when asked to navigate pages, click elements, fill forms, take screenshots, verify UI components, check console logs, debug frontend issues, or validate responsive design. Supports live browser interaction and accessibility snapshots.
Design and implement web animations that feel natural and purposeful. Use this skill proactively whenever the user asks questions about animations, motion, easing, timing, duration, springs, transitions, or animation performance. This includes questions about how to animate specific UI elements, which easing to use, animation best practices, or accessibility considerations for motion. Triggers on: easing, ease-out, ease-in, ease-in-out, cubic-bezier, bounce, spring physics, keyframes, transform, opacity, fade, slide, scale, hover effects, microinteractions, Framer Motion, React Spring, GSAP, CSS transitions, entrance/exit animations, page transitions, stagger, will-change, GPU acceleration, prefers-reduced-motion, modal/dropdown/tooltip/popover/drawer animations, gesture animations, drag interactions, button press feel, "feels janky", "make it smooth".
Expert blueprint for platformer games including precision movement (coyote time, jump buffering, variable jump height), game feel polish (squash/stretch, particle trails, camera shake), level design principles (difficulty curves, checkpoint placement), collectible systems (progression rewards), and accessibility options (assist mode, remappable controls). Based on Celeste/Hollow Knight design research. Trigger keywords: platformer, coyote_time, jump_buffer, game_feel, level_design, precision_movement.
Conducts comprehensive frontend design reviews covering UI/UX design quality, design system validation, accessibility compliance, responsive design patterns, component library architecture, and visual design consistency. Evaluates design specifications, Figma/Sketch files, design tokens, interaction patterns, and user experience flows. Identifies usability issues, accessibility violations, design system deviations, and provides actionable recommendations for improvement. Produces detailed design review reports with severity-rated findings, visual examples, and implementation guidelines. Use when reviewing frontend designs, validating design systems, ensuring accessibility compliance, evaluating component libraries, assessing responsive designs, or when users mention design review, UI/UX review, Figma review, design system validation, accessibility audit, or frontend design quality.
Product interaction and UX expert. Use when reviewing UI/UX, conducting heuristic evaluations, designing user journeys, applying cognitive psychology principles, or ensuring WCAG 2.2 accessibility compliance.