Loading...
Loading...
Found 151 Skills
Writing tests for GPUI applications. Use when testing components, async operations, or UI behavior.
Entity management and state handling in GPUI. Use when working with entities, managing component state, coordinating between components, handling async operations with state updates, or implementing reactive patterns. Entities provide safe concurrent access to application state.
Event handling and subscriptions in GPUI. Use when implementing events, observers, or event-driven patterns. Supports custom events, entity observations, and event subscriptions for coordinating between components.
GPUI Component project style guide based on gpui-component code patterns. Use when writing new components, reviewing code, or ensuring consistency with existing gpui-component implementations. Covers component structure, trait implementations, naming conventions, and API patterns observed in the actual codebase.
Global state management in GPUI. Use when implementing global state, app-wide configuration, or shared resources.
Create new GPUI components. Use when building components, writing UI elements, or creating new component implementations.
gpui-component library patterns for building reusable UI components. Use when creating buttons, inputs, dialogs, forms, or following Longbridge component library conventions in GPUI applications.