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Found 266 Skills
Build and integrate Stream Chat, Video, and Feeds in Swift apps. Use for SwiftUI, UIKit, Xcode, and iOS project work with Stream package setup, auth wiring, and view blueprints.
Use when building, fixing, or improving ANY iOS UI including SwiftUI, UIKit, layout, navigation, animations, design guidelines. Covers view updates, layout bugs, navigation issues, performance, architecture, Apple design compliance.
Reference skill for Apple's CoreLocation framework in Swift/SwiftUI. Use this skill whenever the user works with location services, GPS, geofencing, beacon ranging, geocoding, compass headings, or any CLLocationManager-related code on iOS, macOS, watchOS, or visionOS. Trigger on mentions of: CoreLocation, CLLocationManager, CLLocation, location permissions, geofencing, CLMonitor, iBeacon, CLGeocoder, reverse geocoding, background location updates, "When In Use" / "Always" authorization, CLLocationUpdate, live updates, significant location changes, or any location-related Info.plist keys like NSLocationWhenInUseUsageDescription.
iOS development expert including SwiftUI, UIKit, and Apple frameworks
Swift 6.2 and SwiftUI performance optimization for iOS 26 clinic architecture codebases. Covers async/await concurrency patterns, Sendable/actor isolation, view/render performance, and animation performance while preserving modular MVVM-C boundaries across App, Feature, Domain, and Data layers. Use when profiling or optimizing Swift/SwiftUI behavior in clinic modules.
Build professional native macOS apps in Swift with SwiftUI and AppKit. Full lifecycle - build, debug, test, optimize, ship. CLI-only, no Xcode.
Use when building ANY 2D or 3D game with SpriteKit, SceneKit, or RealityKit. Covers scene graphs, ECS, physics, actions, game loops, rendering, SwiftUI integration.
Patterns for sharing code between macOS and iOS in SwiftUI apps. Covers project structure (70% shared / 15% macOS / 15% iOS), platform abstraction via protocols and #if os() conditional compilation, adaptive navigation (NavigationSplitView on Mac/iPad → NavigationStack on iPhone), shared components with platform styling, iOS-specific extensions (custom keyboard extension, interactive widgets, share extension, action extension, Control Center widget, lock screen widget), App Groups for data sharing with extensions, CloudKit sync monitoring, JSON export/import, schema versioning and migration, URL scheme deep linking, and the full macOS→iOS migration checklist. Use when building apps that target both macOS and iOS, when adding iOS support to a macOS app, when building widgets or keyboard extensions, or when setting up iCloud sync with SwiftData.
System-wide keyboard shortcut registration on macOS using NSEvent monitoring (simple, app-level) and Carbon EventHotKey API (reliable, system-wide). Covers NSEvent.addGlobalMonitorForEvents and addLocalMonitorForEvents, CGEvent tap for keystroke simulation, Carbon RegisterEventHotKey for system-wide hotkeys, modifier flag handling (.deviceIndependentFlagsMask), common key code mappings, debouncing, Accessibility permission requirements (AXIsProcessTrusted), and SwiftUI .onKeyPress for in-app shortcuts. Use when implementing global keyboard shortcuts, hotkey-triggered panels, or system-wide key event monitoring.
Use when implementing any Swift or SwiftUI feature or bugfix, before writing implementation code
Apply platform accessibility best practices to SwiftUI, UIKit, and AppKit code. Essential companion to any SwiftUI, UIKit, or AppKit skill — always use together. Use whenever writing, editing, or reviewing ANY SwiftUI views, UIKit view controllers, AppKit views/window controllers, or platform UI — even when the user doesn't mention accessibility. Also use when the user mentions VoiceOver, Voice Control, Dynamic Type, Reduce Motion, screen reader, a11y, WCAG, accessibility audit, Nutrition Labels, accessibilityLabel, UIAccessibility, NSAccessibility, assistive technologies, or Switch Control. Not for server-side Swift, non-UI packages, or CLI tools.
Use when wrapping UIKit views/controllers in SwiftUI, embedding SwiftUI in UIKit, or debugging UIKit-SwiftUI interop issues. Covers UIViewRepresentable, UIViewControllerRepresentable, UIHostingController, UIHostingConfiguration, coordinators, lifecycle, state binding, memory management.