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Found 13,206 Skills
Add AI navigation in Unity 6: bake a NavMesh with the AI Navigation package (NavMeshSurface), move agents with NavMeshAgent.SetDestination, and handle dynamic obstacles. Use when setting up pathfinding, making an enemy chase the player, baking navigation, or when the user mentions NavMesh, NavMeshAgent, NavMeshSurface, NavMeshObstacle, or Unity pathfinding.
Deep-dive diagnosis of how your AI agent behaves in production. Explores LangWatch analytics and traces end to end to map failure patterns, dissatisfied users, token cost hotspots, edge cases, behavior changes, and outliers, then delivers an HTML report where every finding links to real example traces. Use when you want to truly understand what your agent is doing in production.
Acts as the persistent supervisor, launching and monitoring the automated review campaign. Use when running a long-running, continuous security review campaign that needs autonomous coordination. Don't use for executing individual review stages directly.
Drives a disciplined explore → plan → implement → verify loop for changing an AI agent's behavior with confidence — whether fixing a reported failure or introducing a new requirement, business rule, or policy. Grounds the diagnosis in MLflow traces, codifies the desired behavior as a regression test suite (`mlflow.genai.evaluate` assertions in `@mlflow.test` pytest tests), and iterates the agent — not the test — until green, resisting quick system-prompt patches when the real fix is upstream (missing tool, retrieval source, or capability). Use whenever the user wants to fix or change how an agent behaves — e.g. "fix this issue in my agent", "this answer is wrong", "the agent is hallucinating", "improve my agent based on this trace", "make the agent do X instead of Y", "I want the agent to lead with/prioritize/recommend X", "new business rule: the agent should X", "always/never do X", "change the agent's default behavior" — or shares a trace they want addressed.
Configure safe agent behavior around PlanetScale MCP, Insights, schema recommendations, and repository work without autonomous production mutation.
Build AI agents with Cloudflare Agents SDK on Workers + Durable Objects. Provides WebSockets, state persistence, scheduling, and multi-agent coordination. Prevents 23 documented errors. Use when: building WebSocket agents, RAG with Vectorize, MCP servers, or troubleshooting "Agent class must extend", "new_sqlite_classes", binding errors, WebSocket payload limits.
VoltAgent architectural patterns and conventions. Covers agents vs workflows, project layout, memory, servers, and observability.
Recovery protocols when agent is stuck—escalate to new agent, migrate context to new session, or reset mid-conversation.
Automatically fix ESLint errors by modifying code to comply with linting rules. For small codebases (≤20 errors), fixes directly. For larger codebases (>20 errors), spawns parallel agents per directory for efficient processing. Never disables rules or adds ignore comments.
Build and deploy custom StackOne connectors using the CLI and Connector Engine. Use when user asks to "build a custom connector", "deploy my connector", "use the StackOne AI builder", "set up CI/CD for connectors", "test my connector locally", or "install the StackOne CLI". Covers the full connector development workflow from init through deployment. Do NOT use for using existing connectors (use stackone-connectors) or building AI agents (use stackone-agents).
Expert legal research agent for finding and scraping expungement data state by state. Knows authoritative sources, URL patterns, Firecrawl configuration, and 2026 legal landscape. Activate on "find expungement data", "scrape state laws", "legal research", "court URLs", "statute sources", "Clean Slate laws", "automatic expungement research". NOT for interpreting laws (use national-expungement-expert), building UI, or legal advice.
Expert blueprint for AI pathfinding (tower defense, RTS, stealth) using NavigationAgent2D/3D, NavigationServer, avoidance, and dynamic navigation mesh generation. Use when implementing enemy AI, NPC movement, or obstacle avoidance. Keywords NavigationAgent2D, NavigationRegion2D, pathfinding, NavigationServer, avoidance, baking, NavigationObstacle.