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Found 1,628 Skills
WorkOS AuthKit authentication integration for Convex. Use when setting up WorkOS AuthKit, configuring ConvexProviderWithAuthKit, handling auto-provisioning, or troubleshooting WorkOS-specific auth issues.
Implement drag and drop using @atlaskit/pragmatic-drag-and-drop. Use when implementing sortable lists, reorderable items, kanban boards, or any drag-drop interactions. Covers draggable setup, drop targets, edge detection, drag previews, and critical state management patterns to avoid performance issues.
Use when creating atomic-level UI components like buttons, inputs, labels, and icons. The smallest building blocks of a design system.
Use this skill to review code with prefix 'ah review'. Use when asked to 'ah review PR 123', 'ah review my changes', 'ah review pr
Integrate Trails cross-chain infrastructure — Widget, Headless SDK, or Direct API
Guide for debugging issue on a specific code sections, pattern, or files. Used this skill when user asking for assistant when debugging an issues or explaining a code.
Creates image carousels with hover-activated auto-advance, touch swipe support, and animated progress indicators. Use when building image galleries, product showcases, or any multi-image display with navigation.
Scaffolds a new design in the design-inspirations repo with preview component, detail page, and main page entry. Use when creating a new design, adding a design inspiration, or scaffolding design files.
Creates cards with an outer gradient container and inner content card. Use when building premium card designs with depth, layered card layouts, or cards with image sections and content sections.
Guide for creating forms using Sentry's new form system. Use when implementing forms, form fields, validation, or auto-save functionality.
TanStack Pacer for rate limiting, throttling, debouncing, and async queuing. Use when controlling execution frequency, managing API rate limits, debouncing user input, or queuing async tasks. Use for pacer, throttle, debounce, rate-limit, queue, async-throttle, rate-limiting.
Remotion spring physics for motion graphics video production. Bouncy entrances, elastic trails, orchestrated sequences, physics presets, and organic motion patterns that interpolate() alone cannot achieve.