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Found 3,524 Skills
Investigates a root cause and files a minimal fix PR for a reported bug or observability finding.
Search the internet with Google or DuckDuckGo, inspect results, and extract selected pages as readable Markdown. Use when answers require current web sources, JavaScript-rendered pages, or browser access that can handle bot protection. Prefer dedicated tools such as GitHub CLI for GitHub data and curl for direct files or simple URLs.
Migrate Exa, Tavily, Perplexity, or Firecrawl web-data integrations completely to the appropriate Parallel products while preserving application behavior. Use when replacing these providers' SDKs or REST calls, dependencies, environment variables, request parameters, response parsing, model tools, search-plus-scrape paths, full-content or answer-synthesis paths, tests, and documentation; separating unsupported research-index, crawl, browser, file-parse, monitor, or other non-search capabilities; auditing for leftover provider usage; or finishing and verifying an in-progress provider migration.
Set up a Godot 4.x 3D scene: Node3D transforms, Camera3D, lighting (DirectionalLight3D/OmniLight3D), WorldEnvironment for sky/ambient/tonemap/post, MeshInstance3D materials, and GridMap for tile-based 3D levels. Use when building a 3D scene in a Godot project, placing cameras/lights, configuring environment and post-processing, or working with Node3D/.tscn 3D content and GridMap.
Build an RPG: stats and leveling, inventory and equipment, quests, branching dialogue, save/load, and combat. Use for an RPG/JRPG, or designing stat, inventory, quest, or combat systems.
Add "juice" and game feel that makes actions satisfying — screen shake, hit-stop/freeze frames, tweened/eased motion, squash & stretch, knockback, and layered audio-visual feedback — as engine-neutral techniques that pair with the detected engine's tween, particle, and camera APIs. Use when the user mentions game feel, juice, "make it feel good/punchy", screen shake, hit stop, screen freeze, easing, squash and stretch, impact frames, or feedback/polish on hits, jumps, pickups, and deaths.
Logging best practices focused on wide events (canonical log lines) for powerful debugging and analytics
Use this skill for web search, extraction, mapping, crawling, and research via Tavily’s REST API when web searches are needed and no built-in tool is available, or when Tavily’s LLM-friendly format is beneficial.
Best practices for writing reliable Pulumi programs. Covers Output handling, resource dependencies, component structure, secrets management, safe refactoring with aliases, and deployment workflows.
Generate game assets using AI image generation APIs (DALL-E, Replicate, fal.ai) and prepare them for Godot. Covers the full art pipeline from concept art and style guides to final sprites, sprite sheets, and import configuration. This skill should be used when creating game art, generating sprites, making tilesets, creating UI elements, or preparing assets for Godot import. Keywords: game assets, AI art, DALL-E, Replicate, fal.ai, sprite sheet, tileset, Godot, pixel art, character sprite, game art, texture, animation frames.
Build interactive chat agents for exploring and discussing academic research papers from ArXiv. Covers paper retrieval, content processing, question-answering, and research synthesis. Use when building research assistants, paper summarization tools, academic knowledge bases, or scientific literature chatbots.
Performance optimization patterns for Mapbox GL JS web applications. Covers initialization waterfalls, bundle size, rendering performance, memory management, and web optimization. Prioritized by impact on user experience.