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Found 3,032 Skills
Applies cross-parameter default rules when creating .NET projects with dotnet new, filling gaps consistently without overriding values the user set explicitly. USE FOR: choosing which target framework to pair with native AOT, deciding whether to keep HTTPS when authentication is enabled, recognizing that controllers and minimal-API flags are mutually exclusive, filling unset related parameters during project creation, explaining why a default was applied and ensuring an explicit user value is never overridden. DO NOT USE FOR: creating the project itself (use template-instantiation), finding or comparing templates (use template-discovery and template-comparison), authoring or validating custom templates (use template-authoring and template-validation).
Create, run, diagnose, and iteratively improve Agent Skill evaluations (evals) with the skill-up CLI / 使用 skill-up CLI 创建、运行、诊断并持续改进 Agent Skill 评测. Use when the user asks to evaluate, test, regress, verify, fix, improve, iterate, or evolve a Skill; add or strengthen eval cases; write eval.yaml/case.yaml; run skill-up run/validate/list-cases/report/import/init; or migrate from Anthropic evals.json. Handles Skill discovery, eval scaffolding, judge authoring, validation, runs, reports, and evidence-based repair loops.
Design, create, update, validate, and audit Codex/CCFA skills, trigger wording, resources, references, scripts, path privacy, family governance, and CCFA documentation SVG diagrams. Use for skill maintenance, new skill creation, routing conflict cleanup, Markdown/SVG docs maintenance, and release validation. Do not perform research writing or review work.
Build, audit, and fix @legendapp/list and LegendList usage in React, React Native, and web apps. Use for virtualization, scroll blanking, mount cost, data identity, recycling, row invalidation, measurement, chat anchoring, drawDistance, visibility, or Legend List performance regressions.
Turn a vague product, UI/UX, or AI feature idea into a decided direction. Use when shaping a feature, simplifying an overcomplicated flow, deciding whether and how to use AI, defining screen states, planning validation, or preparing a design handoff for engineering.
One-shot brand-faithful presales redesign of a website page. The user provides only the URL; everything else — extraction, tension identification, three differentiated variants (one fully cinematic), validation — is derived from the captured brand surface. Use when the user asks to "uplift", "refresh", or "redesign a site for presales" without wanting to coordinate the extract / direct / prototype chain themselves.
Generates manifest sidecars from safe YAML and catalog/sync evidence. Use when enriching metadata before package validation. NOT for ZIP creation, guessed harness support, installs, or source edits.
Use when you need to apply data-oriented programming best practices in Java — including separating code (behavior) from data structures using records, designing immutable data with pure transformation functions, keeping data flat and denormalized with ID-based references, starting with generic data structures converting to specific types when needed, ensuring data integrity through pure validation functions, and creating flexible generic data access layers. Part of the skills-for-java project
Build or refactor reusable, data-driven enemy archetype and moveset systems for Three.js action games. Use for enemy content schemas, model and rig conventions, combat move timing and contact contracts, runtime state boundaries, placeholder fallbacks, deterministic fixtures, or production playthrough validation.
Build truthful Vesperfall asset-library review pairs from transparent PNG references and live Three.js, FBX, or img2threejs models. Use when adding a character, enemy, prop, or equipment asset to the Vesperfall catalog; creating a card-PNG plus inspector-model treatment; exposing an isolated model or moveset route; or standardizing provenance, grounding, tests, and Codex-browser validation for game art review.
Design, implement, tune, or test Three.js action-game encounters. Use for arena layout, enemy composition, spawn pacing, objectives, boss phases, reward cadence, encounter fixtures, and difficulty validation.
Full pull-request review — fetch the PR, run the project's validation, review the diff with fresh eyes (dispatching the code-reviewer agent), categorize issues by severity, post the review to GitHub (approve / request-changes / comment), and save a report. The agentic gate that runs on an open PR before a human approves. Use after piv-create-pr.