Loading...
Loading...
Found 3,032 Skills
Debug Next.js issues systematically. Use when encountering SSR errors, hydration mismatches like "Text content did not match", routing issues with App Router or Pages Router, build failures, dynamic import problems, API route errors, middleware issues, caching and revalidation problems, or performance bottlenecks. Covers both Pages Router and App Router architectures.
Refactor Scikit-learn and machine learning code to improve maintainability, reproducibility, and adherence to best practices. This skill transforms working ML code into production-ready pipelines that prevent data leakage and ensure reproducible results. It addresses preprocessing outside pipelines, missing random_state parameters, improper cross-validation, and custom transformers not following sklearn API conventions. Implements proper Pipeline and ColumnTransformer patterns, systematic hyperparameter tuning, and appropriate evaluation metrics.
3-gate regulatory template orchestrator - manages setup, Gate 1 (analysis), Gate 2 (validation), Gate 3 (generation) for BACEN/RFB compliance.
Initialize, build, and deploy full-stack Webflow applications to Webflow Cloud hosting. List available templates, initialize projects with cloud init, and deploy with comprehensive validation. Use when creating or deploying Webflow Cloud applications.
Knowledge and utilities for creating animated GIFs optimized for Slack. Provides constraints, validation tools, and animation concepts. Use when users request animated GIFs for Slack like "make me a GIF of X doing Y for Slack."
Refresh Claude Ads platform, API, policy, regulation, benchmark, issue, pull-request, fork, and repository evidence. Use for ads research refresh, expired refresh_due dates, stale API or platform claims, reverify-or-demote decisions, release-current claim validation, ecosystem review, current platform changes, or updating paid-media knowledge. When tools or sources are unavailable, still demote the stale claim for the current run and block dependent release-current assertions before requesting access.
Export Blender scenes to glTF/GLB (web/AR), FBX (game engines), OBJ (universal), USD (VFX pipelines), STL (3D printing). Includes per-format settings, embed/unpack textures, axis conversion, polygon optimization (Decimate), and target-platform validation. Use whenever the user asks to "export this", "save as glTF / FBX / OBJ / STL / USD", "package for Unity / Unreal / Three.js / web / AR / 3D print", or any output format conversion. Make sure to use this skill even if the user does not say "export" — also covers "package this for the web", "make it work in Unity", "send to Unreal", "save for 3D printing".
Review .NET changes for bugs, regressions, architectural drift, missing tests, incorrect async or disposal behavior, and platform-specific pitfalls before you approve or merge them. USE FOR: reviewing a pull request or patch in a .NET repository; checking for behavioral regressions, API misuse, or missing tests; auditing architectural or framework-specific. DO NOT USE FOR: unrelated stacks; generic tasks that do not need this specific guidance. INVOKES: inspect the repository context, edit targeted files, and run relevant build, test, lint, or validation commands when changes are made.
Use the free built-in .NET SDK analyzers and analysis levels with gradual Roslyn warning promotion. USE FOR: the repo wants first-party .NET analyzers; CI should fail on analyzer warnings; the team needs AnalysisLevel or AnalysisMode guidance. DO NOT USE FOR: third-party analyzer selection by itself; formatting-only work. INVOKES: inspect the repository context, edit targeted files, and run relevant build, test, lint, or validation commands when changes are made.
Invoke for guided game design document authoring -- section-by-section GDD creation with validation, pillar alignment, and scope tier marking. Triggers on: "write GDD", "create GDD", "game design document", "document my game", "GDD authoring", "fill in GDD". Do NOT invoke for reviewing an existing GDD (use game-design-review) or designing specific game systems (use game-designer). Part of the AlterLab GameForge collection.
Design, create, run, monitor, and maintain Vapi Simulations for assistants and squads. Use for simulation personalities, scenarios, structured-output success criteria, simulations, suites, chat or voice runs, tool mocks, target variables, lifecycle webhooks, regression coverage, CI quality gates, run-result analysis, and simulation API validation errors. Do not use for fixed-turn mock-conversation Evals unless the user is deciding between Evals and Simulations.
Reduce controller bloat using Form Requests for auth/validation, small Actions/Services with DTOs, and resource/single-action controllers