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Found 208 Skills
Full pipeline audio system generator. Use when building complete game audio systems that span MetaSounds + Blueprint + Wwise layers, generating AAA project structures, or orchestrating multi-layer audio from a natural language description.
Expert patterns for Godot 3D physics (Jolt/PhysX), including Ragdolls, PhysicalBones, Joint3D constraints, RayCasting optimizations, and collision layers. Use for rigid body simulations, character physics, or complex interactions. Trigger keywords: RigidBody3D, PhysicalBone3D, Jolt, Ragdoll, Skeleton3D, Joint3D, PinJoint3D, HingeJoint3D, Generic6DOFJoint3D, RayCast3D, PhysicsDirectSpaceState3D.
Use when you need Teams-first multi-agent orchestration in Claude Code. Triggers on: omc, autopilot, ralph, ulw, ccg, team. 29+ specialized agents, smart model routing (Haiku→Opus), persistent execution loops, skill layers, real-time HUD.
This skill should be used when debugging full-stack issues that span UI, backend, and database layers. It provides a systematic workflow to detect errors, analyze root causes, apply fixes iteratively, and verify solutions through automated server restarts and browser-based testing. Ideal for scenarios like failing schedulers, import errors, database issues, or API payload problems where issues originate in backend code but manifest in the UI.
End-to-end data engineering pipeline using MinIO, Airbyte, PostgreSQL, DBT, and Airflow with medallion architecture (Bronze/Silver/Gold layers)
Provides brand messaging architecture, value proposition, and brand pillar development frameworks including Peep Laja's Message Layers, Osterwalder's Value Proposition Canvas, Geoffrey Moore positioning template, April Dunford's Five Components, StoryBrand SB7, Andy Raskin's Strategic Narrative, the Messaging House, and MECLABS quality tests. Auto-activates during messaging framework development, value proposition creation, and brand pillar definition. Use when discussing messaging architecture, value proposition, brand pillars, message layers, messaging house, messaging hierarchy, elevator pitch, Peep Laja, Geoffrey Moore, April Dunford, StoryBrand, Andy Raskin, or MECLABS.
Guidance for implementing tensor parallelism in PyTorch, including ColumnParallelLinear and RowParallelLinear layers. This skill should be used when implementing distributed tensor parallel operations, sharding linear layers across multiple GPUs, or simulating collective operations like all-gather and all-reduce for parallel computation.
Use when the user asks to implement FSD, use Feature-Sliced Design, organize architecture, structure project folders, set up FSD layers, create feature slices, refactor to FSD, or mentions feature slices, layered architecture, FSD methodology, views layer, entities layer, shared layer, Next.js with FSD. Provides comprehensive guidance for implementing Feature-Sliced Design (FSD v2.1) in Next.js applications. Optional monorepo (Turborepo) support - see references/monorepo.md.
Full closed-loop QA combining issue discovery and software testing. Scout -> Strategist -> Generator -> Executor -> Analyst with multi-perspective scanning, progressive test layers, GC loops, and quality scoring. Supports discovery, testing, and full QA modes.
Frosted glass effect with translucent layers, subtle blur, and luminous borders for depth and modern elegance.
Stateful QGIS CLI for projects, writable layers, features, layouts, exports, and qgis_process operations using the real QGIS runtime.
Builds composable, pipeable function chains on the iii engine. Use when building functional pipelines, effect systems, or typed composition layers where each step is a pure function with distributed tracing and retry.