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Found 190 Skills
Use when setting up UI test recording in Xcode 26, enhancing recorded tests for stability, or configuring test plans for multi-configuration replay. Based on WWDC 2025-344 "Record, replay, and review".
Xcode MCP workflow patterns — BuildFix loop, TestFix loop, preview verification, window targeting, tool gotchas
Use when working with SceneKit 3D scenes, migrating SceneKit to RealityKit, or maintaining legacy SceneKit code. Covers scene graph, materials, physics, animation, SwiftUI bridge, migration decision tree.
Use when preparing ANY app for submission, handling App Store rejections, managing code signing, or setting up CI/CD. Covers App Store submission, rejection troubleshooting, metadata requirements, privacy manifests, age ratings, export compliance.
Use when app is rejected by App Review, submission blocked, or appeal needed - systematic diagnosis from rejection message to fix with guideline-specific remediation patterns and appeal writing
Use when building 3D content, AR experiences, or spatial computing with RealityKit. Covers ECS architecture, SwiftUI integration, RealityView, AR anchors, materials, physics, interaction, multiplayer, performance.
RealityKit API reference — Entity, Component, System, RealityView, Model3D, anchor types, material system, physics, collision, animation, audio, accessibility
PHPicker, PhotosPicker, photo selection, limited library access, presentLimitedLibraryPicker, save to camera roll, PHPhotoLibrary, PHAssetCreationRequest, Transferable, PhotosPickerItem, photo permissions
Use when asking about 'purge files', 'storage pressure', 'disk space iOS', 'isExcludedFromBackup', 'URL resource values', 'volumeAvailableCapacity', 'low storage', 'file purging priority', 'cache management' - comprehensive reference for iOS storage management and URL resource value APIs
Use when adding debug-only deep links for testing, enabling simulator navigation to specific screens, or integrating with automated testing workflows - enables closed-loop debugging without production deep link implementation
Use when implementing alarm functionality, scheduling wake alarms, or integrating AlarmKit with Live Activities. Covers AlarmKit authorization, alarm configuration, SwiftUI views, and Live Activity integration.
Use when building ANY 2D or 3D game, game prototype, or interactive simulation with SpriteKit, SceneKit, or RealityKit. Covers scene graphs, ECS architecture, physics, actions, game loops, rendering, SwiftUI integration, SceneKit migration.