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Found 1,707 Skills
Full pipeline audio system generator. Use when building complete game audio systems that span MetaSounds + Blueprint + Wwise layers, generating AAA project structures, or orchestrating multi-layer audio from a natural language description.
Minimal non-realtime ASR smoke test for Model Studio Qwen ASR.
HTTP Networking with Dio, Retry & Caching Patterns
Operate LM Studio's `lms` CLI and local/remote LM Studio servers for model discovery, server status checks, model loading, endpoint smoke tests, and downstream OpenAI-compatible wiring. Use when the user mentions LM Studio, `lms`, a local model server, `/v1/models`, a remote LM Studio host, or wants to connect another tool to LM Studio; even if they only ask to test a local OpenAI-compatible endpoint or choose the correct loaded-model identifier. Triggers on: lmstudio, lm studio, lms, local model server, LM Studio API, LM Studio endpoint, /v1/models, connect Strix to LM Studio, load model in LM Studio.
Expert media production assistant. Use when requested to help with storyboarding, podcast creation, audio assembly, or complex multi-step media workflows using the GenMedia MCP servers (Veo, Lyria, Gemini TTS, NanoBanana).
Use this skill when adding audio or sound to a Phaser 4 game. Covers loading audio, playing sounds, music, volume, spatial audio, Web Audio API, and SoundManager. Triggers on: sound, audio, music, volume, mute.
Universal AI voice / text-to-speech skill supporting OpenAI TTS (gpt-4o-mini-tts, tts-1), ElevenLabs multilingual TTS with voice cloning, Bailian Qwen TTS (qwen-tts / qwen3-tts-vd with voice-design custom voices, long-text chunking built in), MiniMax speech-02-hd, SiliconFlow CosyVoice / SenseVoice, and PlayHT 2.0. Use this skill whenever the user asks to read text aloud, synthesize speech, generate narration, create voice-over, dub a script, or turn any text into audio (mp3 / wav / ogg / flac). Typical phrases include "read this aloud", "generate voice for ...", "create a narration of ...", "tts this", "把这段念出来", "做个配音", "合成语音", or mentions of voices / TTS model names like Alloy, Ash, Cherry, Rachel, CosyVoice, PlayHT. Always use this skill even if the user does not specify a provider — pick one from EXTEND.md defaults or available env keys.
Salesforce Industries CME EPC product-modeling skill for Product2-based catalog creation. Use when creating EPC products, configuring product attributes, building offer bundles with Product Child Items, or reviewing EPC DataPack JSON metadata for product catalog changes. TRIGGER when: user creates or updates Product2 EPC records, AttributeAssignment payloads, AttributeMetadata/AttributeDefaultValues, Offer bundles, or ProductChildItem relationships. DO NOT TRIGGER when: designing OmniScripts/FlexCards/Integration Procedures (use building-omnistudio-omniscript, building-omnistudio-flexcard, or building-omnistudio-integration-procedure), implementing Apex business logic (use generating-apex), or troubleshooting deployment pipelines (use deploying-metadata).
Guided game concept ideation — from zero idea to a structured game concept document. Uses professional studio ideation techniques, player psychology frameworks, and structured creative exploration.
Salesforce Industries CME EPC product-modeling skill for Product2-based catalog creation. Use when creating EPC products, configuring product attributes, building offer bundles with Product Child Items, or reviewing EPC DataPack JSON metadata for product catalog changes. TRIGGER when: user creates or updates Product2 EPC records, AttributeAssignment payloads, AttributeMetadata/AttributeDefaultValues, Offer bundles, or ProductChildItem relationships. DO NOT TRIGGER when: designing OmniScripts/FlexCards/Integration Procedures (use omnistudio-omniscript-generate, omnistudio-flexcard-generate, or omnistudio-integration-procedure-generate), implementing Apex business logic (use platform-apex-generate), or troubleshooting deployment pipelines (use platform-metadata-deploy).
Play and mix audio in Godot 4.x: AudioStreamPlayer (2D/3D variants), audio buses with volume/mute and effects, music vs SFX routing, db/linear volume, and precise sync-to-beat playback timing. Use when playing sounds or music in a Godot project, routing AudioStreamPlayer nodes to buses, adjusting bus volume via AudioServer, or syncing gameplay to the beat.
Transcribes video audio using WhisperX, preserving original timestamps. Creates JSON transcript with word-level timing. Use when you need to generate audio transcripts for videos.