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Found 163 Skills
GPUI UI framework best practices for building desktop applications. Use when writing GPUI code, creating UI components, handling state/events, async tasks, animations, lists, forms, testing, or working with Zed-style Rust GUI code.
Use Shadcn UI breakpoints and responsive layout with ShadBreakpoints, ShadResponsiveBuilder, and context.breakpoint. Use when building responsive Flutter shadcn_ui layouts, adapting UI to screen size, or checking current breakpoint (tn, sm, md, lg, xl, xxl).
Guide users to implement Syncfusion React Accordion component for collapsible content panels. Use this skill whenever the user needs to create expandable/collapsible sections, accordion layouts, tabbed content panels, multi-step forms, FAQs, or navigation with expandable items. Covers component setup, expand modes, animations, dynamic content loading, styling, events, lifecycle, React hooks integration, and complete API reference.
Unity UI Toolkit expert for Unity 6.0+. Understands, edits, and generates UXML and USS files with flex-based layouts. Use for requests involving .uxml, .uss, UI Toolkit, UIElements, UIDocument, UI runtime binding, Custom UI Elements, Manipulators or PanelSettings.
Unity UI expert for menus, HUDs, screens, panels, buttons, labels, and all visual interface elements. Handles questions about UI in scenes or prefabs (how many elements, what exists, structure analysis), styling changes (colors, borders, backgrounds, fonts, spacing, rounded corners), layout adjustments, and UI generation. Routes to UI Toolkit, uGUI, or IMGUI based on project context.
Best practices and idiomatic patterns for SwiftUI. Use when writing, reviewing, or editing SwiftUI code.
Best practices and example-driven guidance for building SwiftUI views and components, including navigation hierarchies, custom view modifiers, and responsive layouts with stacks and grids. Use when creating or refactoring SwiftUI UI, designing tab architecture with TabView, composing screens with VStack/HStack, managing @State or @Binding, building declarative iOS interfaces, or needing component-specific patterns and examples.