Loading...
Loading...
Found 2,667 Skills
CLI tools for Svelte 5 documentation lookup and code analysis. MUST be used whenever creating or editing any Svelte component (.svelte) or Svelte module (.svelte.ts/.svelte.js). If possible, this skill should be executed within the svelte-file-editor agent for optimal results.
Networking systems for multiplayer building games. Use when implementing networked construction, delta synchronization, client prediction, or conflict resolution. Server-authoritative model with optimistic client prediction for responsive gameplay.
GLSL shader fundamentals—vertex and fragment shaders, uniforms, varyings, attributes, coordinate systems, built-in variables, and data types. Use when writing custom shaders, understanding the graphics pipeline, or debugging shader code. The foundational skill for all shader work.
Manage Istio service mesh for traffic management, security, and observability. Use for traffic shifting, canary releases, mTLS, and service mesh troubleshooting.
Angular coding standards with version-aware patterns. Automatically detects Angular version from package.json and applies appropriate patterns. Use when writing Angular components, services, or TypeScript code.
Implements design patterns including Clean Architecture, SOLID principles, and comprehensive software design best practices. Use when designing systems, reviewing architecture, establishing patterns, or making structural decisions.
Maximally Endowed Graph Architecture — λ-calculus over bounded n-SuperHyperGraphs with grounded uncertainty, conditional self-duality, and autopoietic refinement. Use when (1) simple graphs insufficient (η<2), (2) multi-scale reasoning required, (3) uncertainty is structured not stochastic, (4) knowledge must self-refactor. Pareto-governed: complexity added only when simpler structures fail validation.
Generates hierarchical knowledge graphs via Recursive Pareto Principle for optimised schema construction. Produces four-level structures (L0 meta-graph through L3 detail-graph) where each level contains 80% fewer nodes while grounding 80% of its derivative, achieving 51% coverage from 0.8% of nodes via Pareto³ compression. Use when creating domain ontologies or knowledge architectures requiring: (1) Atomic first principles with emergent composites, (2) Pareto-optimised information density, (3) Small-world topology with validated node ratios (L1:L2 2-3:1), or (4) Bidirectional construction. Integrates with graph (η≥4 validation), abduct (refactoring), mega (SuperHyperGraphs), infranodus (gap detection). Triggers: 'schema generation', 'ontology creation', 'Pareto hierarchy', 'recursive graph', 'first principles decomposition'.
Router for 3D building game mechanics in Three.js. Use when creating survival games, sandbox builders, base builders, or any game with player-constructed structures. Routes to 9 specialized skills for performance, physics, multiplayer, terrain, decay, UX, platform support, and design reference. Start here for building mechanics projects.
Generate project status reports from Jira issues and publish to Confluence. When Claude needs to: (1) Create a status report for a project, (2) Summarize project progress or updates, (3) Generate weekly/daily reports from Jira, (4) Publish status summaries to Confluence, or (5) Analyze project blockers and completion. Queries Jira issues, categorizes by status/priority, and creates formatted reports for delivery managers and executives.
Production-ready React form patterns using React Hook Form (default) and TanStack Form with Zod integration. Use when building forms in React applications. Implements reward-early-punish-late validation timing.
Schema-first validation with Zod, timing patterns (reward early, punish late), async validation, and error message design. Use when implementing form validation for any framework. The foundation skill that all framework-specific skills depend on.