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Found 1,965 Skills
Use this skill when crafting, iterating, or optimizing prompts for LLMs including zero-shot, few-shot, chain-of-thought, role prompting, structured output, and prompt chaining. Not for fine-tuning or training models. Not for evaluating model quality across benchmarks.
Unity 6 core concepts and architecture guide. Use when working with GameObjects, Components, Transforms, Scenes, Prefabs, ScriptableObjects, or Unity project structure. Covers the entity-component architecture, object hierarchy, tags, layers, and project conventions. Based on Unity 6.3 LTS documentation.
Craft CMS 5 plugin and module development — extending Craft. Covers the full extend surface: elements, element queries, services, models, records, project config, controllers, CP templates, migrations, queue jobs, console commands, field types, native fields, events, behaviors, Twig extensions, utilities, widgets, filesystems, debugging, testing, and GraphQL. Triggers on: beforePrepare(), afterSave(), defineSources(), defineTableAttributes(), attributeHtml(), MemoizableArray, getConfig(), handleChanged, $allowAnonymous, $enableCsrfValidation, BaseNativeField, EVENT_DEFINE_NATIVE_FIELDS, FieldLayoutBehavior, EVENT_REGISTER, EVENT_DEFINE, EVENT_BEFORE, EVENT_AFTER, CraftVariable, registerTwigExtension, DefineConsoleActionsEvent, PHPStan, Pest. Always use when writing, editing, or reviewing any Craft CMS plugin or module code.
Craft CMS 5 content modeling — sections, entry types, fields, Matrix, relations, project config, and content architecture strategy. Covers everything editors and developers need to structure content in Craft. Triggers on: section types (single, channel, structure), entry types, field types, field layout, Matrix configuration, nested entries, relatedTo, eager loading, .with(), .eagerly(), categories, tags, globals, global sets, preloadSingles, propagation, multi-site content, URI format, project config, YAML, content architecture, content strategy, taxonomy, asset volumes, filesystems, image transforms, user groups, permissions, entries-as-taxonomy, entrify. Always use when planning content architecture, creating sections/fields, configuring Matrix, setting up relations, or making content modeling decisions.
This skill should be used when the user asks to "analyze tweets", "grow on Twitter", "build Twitter threads", "optimize X posting schedule", "track follower growth", "improve tweet engagement", or "create a Twitter content strategy".
Unity 6 UI development guide. Use when building user interfaces, menus, HUD, buttons, or any UI elements. Covers UI Toolkit (recommended for new projects — USS, UXML, UI Builder, data binding), uGUI/Canvas (legacy runtime UI), and IMGUI. Based on Unity 6.3 LTS documentation.
Applies Agency brand colors and typography to artifacts including presentations, SVG graphics, documents, and web interfaces. This skill should be used when brand colors, visual formatting, neobrutalism style, or Agency design standards apply. Keywords - branding, corporate identity, visual identity, styling, brand colors, typography, visual formatting, visual design, neobrutalism.
Generate interactive AI transformation context-builder prompts for consulting clients. Use when creating structured discovery session prompts that guide a company through context gathering about their business, pain points, tech stack, and AI opportunities. Produces a resumable, multi-section prompt with Express/Deep Dive modes.
Plans security penetration tests for web applications. Analyzes codebase, API routes, auth implementation, and infrastructure config to generate comprehensive pentest plans. For authorized testing only.
Marketing leadership for scaling companies. Brand positioning, growth model design, marketing budget allocation, and marketing org design. Use when designing brand strategy, selecting growth models (PLG vs sales-led vs community-led), allocating marketing budgets, building marketing teams, or when user mentions CMO, brand strategy, growth model, CAC, LTV, channel mix, or marketing ROI.
Git Worktree Manager
Multi-agent board meeting protocol for strategic decisions. Runs a structured 6-phase deliberation: context loading, independent C-suite contributions (isolated, no cross-pollination), critic analysis, synthesis, founder review, and decision extraction. Use when the user invokes /cs:board, calls a board meeting, or wants structured multi-perspective executive deliberation on a strategic question.