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Found 383 Skills
Use when creating any animation type - provides foundational timing, easing, and principle application that applies to all motion in interfaces.
Create educational videos using Remotion with Kurzgesagt/回形针 style. Use when users want to: (1) create teaching or educational videos, (2) design video storyboards, (3) produce animated explainer videos, (4) build SVG-based animations for learning content, (5) visualize complex concepts with motion graphics, (6) make science/tech explainer videos, (7) create 可视化讲解视频 or 科普视频. Triggers on requests like '帮我做一个教学视频', 'create an explainer video about X', '制作科普动画', 'make a video explaining Y'. This skill requires remotion-best-practices skill for technical implementation.
MSW 아바타 관리 — 코스튬(CostumeManagerComponent 17슬롯) + 애니메이션 3계층 파이프라인(StateComponent → AvatarStateAnimationComponent → AvatarRendererComponent). State 키(대문자)/AvatarBodyActionStateName(소문자)/MapleAvatarBodyActionState enum/스프라이트 액션 ID(swingO1, shoot1) 4단계 구분, IsLegacy/ActionSheet/StateToAvatarBodyActionSheet 두 시스템, PlayerControllerComponent 자동 상태 전이와 ActionStateChangedEvent 충돌 시 RemoveActionSheet/SetActionSheet/BodyActionStateChangeEvent로 해결. DefaultPlayer뿐 아니라 모든 엔티티(NPC, 몬스터 등)에 적용 가능. Use for avatar costume get/set, 17 equip slots, animation state mapping, action override, weapon-specific attack motion, custom shoot/cast/dance action. Keywords: avatar, costume, animation, state, action, shoot, swing, weapon, ActionStateChangedEvent, BodyActionStateChangeEvent, RemoveActionSheet, SetActionSheet, StateToAvatarBodyActionSheet, AvatarStateAnimationComponent, AvatarRendererComponent, MapleAvatarBodyActionState, PlayerControllerComponent, 아바타, 코스튬, 애니메이션, 상태, 동작, 장비, 무기, 공격, 활, 칼, 사격, 휘두르기, 커스텀 액션, 자동 재생 차단, 매핑 변경.
The precise design and UI vocabulary used on index.how/to/articulate — covering typography, color, iconography, layout, interaction, motion, accessibility, information architecture, copywriting, tools, analysis, and components. Use when reaching for the exact word for a design concept ("what's the term for the space between two specific letters?"), when a UI idea is described loosely and needs its proper name, when choosing between confusable near-synonyms (badge vs tag, tooltip vs popover, opacity vs visibility, kerning vs tracking), or when writing or reviewing copy, specs, or commits and you want exact terminology instead of vague language.
Help users implement product-led sales motions. Use when someone is transitioning from pure PLG to sales-assisted, defining PQLs, building sales handoff processes, or trying to expand self-serve users into enterprise contracts.
Generate new videos from text prompts, images, or reference inputs using EachLabs AI models. Supports text-to-video, image-to-video, transitions, motion control, talking head, and avatar generation. Use when the user wants to create new video content. For editing existing videos, see eachlabs-video-edit.
Use when building multi-part animation sequences - staggered reveals, choreographed UI, coordinated motion where multiple elements work together
Senior UX/UI Design Director for mobile app design auditing across all platforms (iOS, Android, cross-platform). Triggers on "UI建议", "审美讲义", "交互建议", design audit, UI review, UX audit, or premium design feedback. Provides three-tier proposals (Safe/Balanced/Avant-Garde), aesthetic formulas, motion physics, and brand consistency checks. Specializes in "Young Luxury" mobile experiences grounded in Apple HIG and Material Design 3.
Web design guidelines and standards by the Vercel engineering team. Covers layout, typography, color, motion, and accessibility for product UI.
Use when building or fixing B2B pipeline. Revenue-aligned demand generation with lead types, funnel design, conversion paths, scoring/routing, attribution, ABS motions, and compliance.
Best practices for Home Assistant automations, helpers, scripts, and device controls. TRIGGER THIS SKILL WHEN: - Creating or editing HA automations, scripts, or scenes - Choosing between template sensors and built-in helpers - Writing or restructuring triggers, conditions, or automation modes - Setting up Zigbee button/remote automations (ZHA or Zigbee2MQTT) - Renaming entities or migrating device_id references to entity_id SYMPTOMS THAT TRIGGER THIS SKILL: - Agent uses Jinja2 templates where native conditions, triggers, or helpers exist - Agent uses device_id instead of entity_id in triggers/actions - Agent modifies entity IDs or config objects without checking all consumers - Agent chooses wrong automation mode (e.g., single for motion lights)
Use when creating After Effects compositions, Premiere Pro motion, video titles, explainer videos, or broadcast motion graphics.