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Found 452 Skills
CSS animation adapter patterns for HyperFrames. Use when authoring CSS keyframes, animation-delay based timing, animation-fill-mode, animation-play-state, or CSS-only motion that HyperFrames must seek deterministically during preview and rendering.
Three.js and WebGL adapter patterns for HyperFrames. Use when creating deterministic Three.js scenes, WebGL canvas layers, AnimationMixer timelines, camera motion, shader-driven visuals, or canvas renders that respond to HyperFrames hf-seek events.
Web Animations API adapter patterns for HyperFrames. Use when authoring element.animate() motion, Animation currentTime seeking, document.getAnimations(), KeyframeEffect timing, fill modes, or native browser animations that must render deterministically in HyperFrames.
Search a codebase or UI for places that don't animate but should, and reject everything that shouldn't. Read-only; it proposes motion with exact values, it does not implement it. Use when the user asks "what could be animated here?" or wants to "make this feel more alive". For fixing existing animations, use improve-animations or review-animations instead.
Build a complete non-photoreal narrated explainer or story video from ordered 10-second blocks: one narrator, one universal style key, one Seed Audio take and one Gemini Omni clip per block, then server-side assembly with explainer_video. Use when: "make an explainer video", "explain this in a video", "turn this topic or document into a narrated video", "tell this story as an animated video", "make a faceless narrated video", or "show me explainer styles". Supports live CMS presets, custom style references, mascot/faceless modes, two aspects, and optional burned subtitles. NOT for: photoreal films, ads/UGC, talking heads, podcasts, motion typography reels, one-off clips without narration, or editing a finished video.
The technique catalog: five velocity-matched SEAMS (zoom-through, INVERSE zoom-through, cut-the-curve, waterfall cut, rack-focus blur-cut) plus the two in-scene techniques — waterfall ENTRY (staggered arrival cascades for title cards / segment openers) and the nudge curve (slow-fast-slow three-phase group slides). Covers partial-travel (~12% of frame) velocity matching via mirrored power4 eases, the Z scale-sign rule, size-scaled blur (10px text / 18-20px full-frame), word-by-word staggered cuts, cascade pacing by element weight, and the 10/65/25 slide ratio. Read before authoring any transition, text-beat handoff, kinetic text entry, or group reposition. [depth, zoom, inverse-zoom, scale-sign, mirrored-zoom, rack-focus, pacing, velocity, cut-the-curve, waterfall, stagger, cascade, kinetic-text, title-card, segment-opener, nudge, slide, easing, group-motion, z-depth, motion-graphics, cinematic, transition, blur, directional-continuity]
Render videos from React/Remotion component code via inference.sh. Pass TSX code, get MP4. Supports all Remotion APIs: useCurrentFrame, useVideoConfig, spring, interpolate, AbsoluteFill, Sequence. Configurable resolution, FPS, duration, codec. Use for: programmatic video generation, animated graphics, motion design, data-driven videos, React animations to video. Triggers: remotion, render video from code, tsx to video, react video, programmatic video, remotion render, code to video, animated video, motion graphics code, react animation video
Produce production-grade UI designs using clear design tokens, layout rules, motion guidance, and accessibility checks for consistent, scalable frontend development.
Claude Design entry point for HyperFrames. Produce renderable HyperFrames videos in Claude Design with a working in-pane preview. Use for any request to create a video, animation, launch teaser, editorial explainer, product tour, social reel, or motion deliverable.
Use when reference images, screenshots, moodboards, style frames, brand boards, cinematic stills, or product interface shots must become a production design system, design tokens, art direction, motion rules, or a YAML style specification. Covers reverse engineering visual references into a deterministic YAML contract with graded confidence, evidence boundaries, and typefaces drawn from the live Google Fonts catalog and ranked as rarely used. Not for generating images or for ordinary frontend work where no reference has to be decoded first.
Implements animated effects, transitions, and motion in a Flutter app. Use when adding visual feedback, shared element transitions, or physics-based animations.
Produce distinctive, non-generic UI and design applications well, working strategy-first. Identify the project (landing page, SaaS app, dashboard, ecommerce, presentation, docs, portfolio...) and its positioning and personality, commit to brand adjectives, translate into a typography and color system, then apply the craft layer (layout, components and states, motion, iconography, imagery, dark mode and theming, accessibility), avoiding the AI-slop / Claude-esque default. This is both a de-slop and an expert app-design skill. Use this whenever building or styling any web frontend, app, dashboard, landing page, deck, or artifact, or when the user says "make it not look like AI", "de-slopify", "deslop", "less generic", "give it character", "design a UI for X", "design an app", "update DESIGN.md", or complains the output looks like every other AI site. Trigger even when the user just says "build a UI for X" without naming an aesthetic, because the default without this skill is slop.