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Found 280 Skills
Write unit and integration tests for Salvo applications using TestClient. Use for testing handlers, middleware, and API endpoints.
Scaffold Hono API routes for Cloudflare Workers. Produces route files, middleware, typed bindings, Zod validation, error handling, and API_ENDPOINTS.md documentation. Use after a project is set up with cloudflare-worker-builder or vite-flare-starter, when you need to add API routes, create endpoints, or generate API documentation.
Build, review, refactor, or architect ASP.NET Core web applications using current official guidance for .NET web development. Use when working on Blazor Web Apps, Razor Pages, MVC, Minimal APIs, controller-based Web APIs, SignalR, gRPC, middleware, dependency injection, configuration, authentication, authorization, testing, performance, deployment, or ASP.NET Core upgrades.
Builds ASP.NET Core APIs, EF Core data access, gRPC, SignalR, and backend services with middleware, security (OAuth, JWT, OWASP), resilience, messaging, OpenAPI, .NET Aspire, Semantic Kernel, HybridCache, YARP reverse proxy, output caching, Office documents (Excel, Word, PowerPoint), PDF, and architecture patterns. Spans 32 topic areas. Do not use for UI rendering patterns or CI/CD pipeline authoring.
Actix-web Rust web framework. Covers routing, extractors, middleware, state management, and WebSocket. Use for high-performance Rust APIs. USE WHEN: user mentions "actix-web", "actix", "rust web framework", "rust api", asks about "rust async web", "actix middleware", "actix extractors", "rust websocket", "high performance rust api" DO NOT USE FOR: Axum projects - use `axum` instead, Rocket projects - use `rocket` instead, Warp projects - use `warp` instead, non-Rust backends
Use this skill when designing or implementing audio systems for games - sound effects, adaptive music, spatial/3D audio, and middleware integration with FMOD or Wwise. Triggers on sound design, audio implementation, adaptive music systems, spatial audio, HRTF, audio middleware setup, sound event architecture, audio mixing, dynamic soundscapes, and game audio optimization. Covers FMOD Studio, Audiokinetic Wwise, and engine-native audio APIs.
Authentication integration guidance — Clerk (native Vercel Marketplace), Descope, and Auth0 setup for Next.js applications. Covers middleware auth patterns, sign-in/sign-up flows, and Marketplace provisioning. Use when implementing user authentication.
Create storefront controllers in SFRA or classic B2C Commerce patterns. Use when building pages, handling form submissions, creating AJAX endpoints, or working with server.get/server.post, res.render, res.json, and middleware chains. Also covers URLUtils for URL generation.
[Pragmatic DDD Architecture] Guide for Next.js 16 Proxy (formerly middleware), app router segments, layout composition, i18n URL localization, cookie management, and redirect strategies between public and protected routes. Use when updating proxy.ts, configuring public vs private environments, modifying the [locale] vs /dashboard routing structure, and appending headers.
FastMCP Python framework for MCP servers with tools, resources, storage backends (memory/disk/Redis/DynamoDB). Use for Claude tool exposure, OAuth Proxy, cloud deployment, or encountering storage, lifespan, middleware, circular import, async errors.
Build Next.js 16 apps with App Router, Server Components/Actions, Cache Components ("use cache"), and async route params. Includes proxy.ts (replaces middleware.ts) and React 19.2. Use when: building Next.js 16 projects, or troubleshooting async params (Promise types), "use cache" directives, parallel route 404s (missing default.js), or proxy.ts CORS.
Expert game audio designer and implementer specializing in interactive sound design, adaptive music systems, spatial audio, and audio middleware integration. Brings deep knowledge of FMOD, Wwise, and native engine audio systems to create immersive sonic experiences that respond dynamically to gameplay. Use when "game audio, sound design, game music, FMOD, Wwise, spatial audio, 3D sound, audio middleware, game sfx, adaptive music, interactive audio, audio bus, game mixing, audio occlusion, reverb zones, audio pooling, sound manager, audio, sound, music, game-audio, fmod, wwise, spatial-audio, middleware, mixing, sound-design" mentioned.