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Found 259 Skills
Roblox platform engineering specialist - Masters Luau, the client-server security model, RemoteEvents/RemoteFunctions, DataStore, and module architecture for scalable Roblox experiences
Roblox Luau Development Workflow for implementing, reviewing, and refactoring Roblox game scripts, ModuleScript, ServerScript, LocalScript, RemoteEvent/RemoteFunction, DataStore, and server/client layering. Use when working on Roblox, Luau, Roblox Studio code, Rojo-synced scripts, gameplay systems, UI scripts, replication, remotes, or Roblox services.
Advanced search options in GrepAI. Use this skill for JSON output, compact mode, and AI agent integration.
Plugin development for Space Engineers version 1
Expert patterns for combat systems including hitbox/hurtbox architecture, damage calculation (DamageData class), health components, combat state machines, combo systems, ability cooldowns, and damage popups. Use for action games, RPGs, or fighting games. Trigger keywords: Hitbox, Hurtbox, DamageData, HealthComponent, combat_state, combo_system, ability_cooldown, invincibility_frames, damage_popup.
Document debugging sessions with hypothesis tracking and knowledge base
Perform security analysis
Expert blueprint for Metroidvanias including ability-gated exploration (locks/keys), interconnected world design (backtracking with shortcuts), persistent state tracking (collectibles, boss defeats), room transitions (seamless loading), map systems (grid-based revelation), and ability versatility (combat + traversal). Use for exploration platformers or action-adventure games. Trigger keywords: metroidvania, ability_gating, interconnected_world, backtracking, map_system, persistent_state, room_transition, soft_locks.
为小红书、抖音、X/Twitter、视频号等平台生成短视频内容。分析用户输入,自动适配平台规格,生成视频脚本并调用视频生成后端。当用户要求"生成短视频"、"做一个视频"、"短视频"或为社交平台创建视频内容时使用。
Implement logging in B2C Commerce scripts using dw.system.Logger. Use when adding debug output, error tracking, or custom log files to server-side code. Covers getLogger, log categories, log levels (debug, info, warn, error, fatal), and custom named log files.
Use when writing or running Nushell commands, scripts, or pipelines - via the Nushell MCP server (mcp__nushell__evaluate), via Bash (nu -c), or in .nu script files. Also use when working with structured data (JSON, YAML, TOML, CSV, Parquet, SQLite), doing ad-hoc data analysis or exploration, or when the user's shell is Nushell.
Unity engine fundamentals and workflows for 3D asset integration