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Found 569 Skills
Structure scenes and control pacing using scene-sequel rhythm. Use when individual scenes work but don't accumulate, when pacing feels off (too rushed or too slow), when transitions feel mechanical, or when readers can follow but aren't compelled forward. Based on Dwight Swain's Goal-Conflict-Disaster and Reaction-Dilemma-Decision structure.
Build web interfaces with genuine design quality, not AI slop. Use for any frontend work - landing pages, web apps, dashboards, admin panels, components, interactive experiences. Activates for both greenfield builds and modifications to existing applications. Detects existing design systems and respects them. Covers composition, typography, color, motion, and copy. Verifies results via screenshots before declaring done.
Analyze system, application, and security logs for forensic investigation. Use when investigating security incidents, insider threats, system compromises, or any scenario requiring analysis of log data. Supports Windows Event Logs, Syslog, web server logs, and application-specific log formats.
Audit and improve SwiftUI runtime performance. Use for slow rendering, janky scrolling, high CPU, memory usage, excessive view updates, layout thrash, body evaluation cost, identity churn, view lifetime issues, lazy loading, Instruments profiling guidance, and performance audit requests.
Create award-winning, cinematic frontend interfaces that feel ALIVE. Combines 10+ years of creative frontend experience with technical excellence. Specializes in WebGL, custom shaders, premium animations, and distinctive aesthetics that would win on Awwwards. Use when building landing pages, dashboards, platforms, or any interface where "generic AI slop" is unacceptable.
Diagnose ClickHouse issues by analyzing system.part_log (part creation, merges, mutations, downloads, removals, moves). Use for too many parts / micro-batch inserts, merge backlog or slow merges, mutation storms (ALTER DELETE/UPDATE), unusual replication DownloadPart churn, unexpected RemovePart spikes, or ZooKeeper/Keeper znode growth correlated with part activity.
BAZDMEG Method workflow checkpoint system for AI-assisted development. Enforce quality gates at three phases: pre-code, post-code, and pre-PR. Use when: (1) starting a new feature or bug fix, (2) finishing AI-generated code before review, (3) preparing a pull request, (4) running a planning interview, (5) auditing automation readiness, (6) preventing AI slop, (7) session bootstrap, (8) source rank, (9) domain gates, (10) bugbook. Triggers: 'bazdmeg', 'pre-code checklist', 'post-code checklist', 'pre-PR checklist', 'planning interview', 'quality gates', 'session bootstrap', 'source rank', 'domain gates', 'bugbook'.
Prepare for tomorrow's meetings and tasks. Pulls calendar from Outlook via WorkIQ, cross-references open tasks and workspace context, classifies meetings, detects conflicts and day-fit issues, finds learning and deep-work slots, and generates a structured HTML prep file with productivity recommendations.
Browse 대법원경매정보(courtauction.go.kr) 부동산 매각공고 by 매각기일·법원·기일/기간 입찰, expand each notice into 사건번호·용도·주소·감정평가액·최저매각가, and look up a case directly by 법원+사건번호. Read-only, slow-by-design (~2s/call) to avoid IP blocks. Use when the user asks "오늘 어디서 부동산 경매가 열려?" "이 사건번호 정보 알려줘" or wants 매각공고 데이터를 에이전트가 다룰 수 있는 JSON으로.
MSW 아바타 관리 — 코스튬(CostumeManagerComponent 17슬롯) + 애니메이션 3계층 파이프라인(StateComponent → AvatarStateAnimationComponent → AvatarRendererComponent). State 키(대문자)/AvatarBodyActionStateName(소문자)/MapleAvatarBodyActionState enum/스프라이트 액션 ID(swingO1, shoot1) 4단계 구분, IsLegacy/ActionSheet/StateToAvatarBodyActionSheet 두 시스템, PlayerControllerComponent 자동 상태 전이와 ActionStateChangedEvent 충돌 시 RemoveActionSheet/SetActionSheet/BodyActionStateChangeEvent로 해결. DefaultPlayer뿐 아니라 모든 엔티티(NPC, 몬스터 등)에 적용 가능. Use for avatar costume get/set, 17 equip slots, animation state mapping, action override, weapon-specific attack motion, custom shoot/cast/dance action. Keywords: avatar, costume, animation, state, action, shoot, swing, weapon, ActionStateChangedEvent, BodyActionStateChangeEvent, RemoveActionSheet, SetActionSheet, StateToAvatarBodyActionSheet, AvatarStateAnimationComponent, AvatarRendererComponent, MapleAvatarBodyActionState, PlayerControllerComponent, 아바타, 코스튬, 애니메이션, 상태, 동작, 장비, 무기, 공격, 활, 칼, 사격, 휘두르기, 커스텀 액션, 자동 재생 차단, 매핑 변경.
MUST be used whenever fixing performance issues in a Flows app. This skill finds AND fixes performance problems — re-renders, inefficient queries, missing pagination, unbounded fetches, large bundles, and memory leaks. It does not just report them. Always measure before and after. Triggers: performance, slow, laggy, optimize, re-render, bundle size, load time, CDF query, large list, memory leak, debounce, virtualize, lazy load, code split.
Use for anything related to EAS Observe — adding `expo-observe` to an Expo project (AppMetricsRoot/ObserveRoot HOC, markInteractive, the useObserve hook, and the Expo Router / React Navigation integrations for per-route metrics), querying via the EAS CLI (`eas observe:metrics-summary`, `observe:metrics`, `observe:routes`, `observe:events`, `observe:versions`), or interpreting the resulting metrics (cold/warm launch, TTR, TTI, navigation cold/warm TTR, update download, and the TTI frameRate params for triaging slow startups).