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Found 1,793 Skills
Choosing an MSBuild CopyToOutputDirectory / CopyToPublishDirectory mode: Never, PreserveNewest, Always, and IfDifferent (MSBuild 17.13+), plus $(SkipUnchangedFilesOnCopyAlways). USE FOR: removing the per-build Always copy perf hit; resetting output files mutated between builds. DO NOT USE FOR: general incremental-build diagnosis (use incremental-build); non-MSBuild build systems.
Databricks documentation reference via llms.txt index. Use when other skills do not cover a topic, looking up unfamiliar Databricks features, or needing authoritative docs on APIs, configurations, or platform capabilities.
Guides the development of online multiplayer experiences where players connect, group, and interact in real-time using Unity Multiplayer Services. Use when the user asks for topology choice, player grouping, hosting, matchmaking, discovery, network setup, and session-based play (rooms, parties, lobbies) using the Unity Multiplayer Services APIs.
Esports data — Dota 2 (OpenDota) and League of Legends esports (Leaguepedia). Pro matches, tournaments, teams, and structured LoL competitive data. Use when: user asks about Dota 2 pro matches/teams/leagues, or LoL esports tournaments/rosters/results. Don't use when: user asks about esports betting/odds — use the `kalshi` (get_esports_odds) or `polymarket` (get_esports_events) skills (no keyless bookmaker-odds source exists). Don't use for non-Dota/LoL titles (only Dota 2 and LoL are covered).
Use hexagonal architecture for external systems; define ports (interfaces) and per-provider adapters; select adapter at composition edge