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Found 332 Skills
Achieve end-to-end type safety with Zod runtime validation, tRPC type-safe APIs, Prisma ORM, and TypeScript 5.7+ features. Build fully type-safe applications from database to UI for 2025+ development.
Use when working on vLLM Studio backend architecture (controller runtime, Pi-mono agent loop, OpenAI-compatible endpoints, LiteLLM gateway, inference process, and debugging commands).
ALWAYS use this skill when writing or refactoring code. Includes context-dependent sub-skills to empower different coding styles across languages and runtimes.
This skill should be used when reviewing pull requests, performing comprehensive code review, analyzing code changes before merge, or when the user asks for thorough/ultra-critical code review. Performs EXTREMELY CRITICAL 6-pass analysis identifying runtime failures, code consistency issues, architectural problems, environment compatibility risks, and verification strategies. Posts structured review as GitHub PR comment. Use when user asks to "review PR", "review this code", "review changes", "check this PR", "analyze PR", "post review", or for Phase 3 of devflow. Supports parallel review mode with multiplier (code-review-3, code-review 6X) for consensus-based reviews. This is an ultra-critical reviewer that does not let things slip and desires only perfection.
Guide for cross-compiling complex C programs (like DOOM) for embedded MIPS environments with custom VM runtimes. This skill applies when building software that targets MIPS architecture with limited stdlib support, custom syscall interfaces, or JavaScript-based VM execution environments. Use when cross-compiling games, applications, or any C code for constrained MIPS targets.
Use when implementing SDK code hooks for custom logic (not spec configuration or runtime overrides). Covers SDK lifecycle hooks: BeforeRequest, AfterSuccess, AfterError for custom headers, telemetry, HMAC signing, and request/response transformation. Triggers on "SDK hooks", "add hooks", "BeforeRequestHook", "custom logic in SDK", "telemetry hook", "SDK middleware", "intercept requests", "HMAC signing hook", "custom code in hooks directory".
Expert blueprint for TileMapLayer and TileSet systems for efficient 2D level design. Covers terrain autotiling, physics layers, custom data, navigation integration, and runtime manipulation. Use when building grid-based levels OR implementing destructible tiles. Keywords TileMapLayer, TileSet, terrain, autotiling, atlas, physics layer, custom data.
Use when you have 2+ tasks that Codex agents should execute. Runtime-native: Codex sub-agents when available, Codex CLI fallback otherwise. Handles file conflicts via merge/wave strategies. Triggers: "codex team", "spawn codex", "codex agents", "use codex for", "codex fix".
Explains vvvv gamma core concepts — data types, frame-based execution model, pins, pads, links, node browser, live compilation (source project vs binary reference workflows), .vl document structure, file types (.vl/.sdsl/.cs/.csproj), ecosystem overview, and AppHost runtime detection. Use when the user asks about vvvv basics, how vvvv works, the live reload model, when to patch vs code, or needs an overview of the visual programming environment.
Use when the user wants to verify their understanding of a branch's code changes by being quizzed on runtime behavior, assumptions, failure points, and edge cases instead of just reading diffs
Find, install, configure, and integrate Tool UI components in React apps using shadcn registry entries, compatibility checks, scaffolded runtime wiring, and troubleshooting workflows. Use when developers ask to add one or more Tool UI components, choose components for a use case, verify compatibility, or wire Tool UI payloads into assistant-ui or an existing chat/runtime stack.
Expert in mise—a fast, flexible polyglot runtime and task manager. Specializes in tool version management, environment variable control, task automation, and shell integration across development workflows.