Loading...
Loading...
Found 233 Skills
Adding stable accessibility identifiers for screenshot automation across all frameworks. Covers Flutter, SwiftUI, UIKit, Jetpack Compose, XML Android, and React Native. Naming conventions, common widget patterns, and verification strategies.
Build native and cross-platform mobile applications for iOS and Android with optimized performance and platform integration. Use when you need SwiftUI or Jetpack Compose development, React Native or Flutter cross-platform apps, offline-first architecture, biometric authentication, push notifications, deep linking, app startup optimization, or mobile-specific UX patterns and gesture handling.
Guide for building Apple-platform applications with Apollo iOS, the strongly-typed GraphQL client for Swift. Use this skill when: (1) adding Apollo iOS to a Swift Package Manager or Xcode project, (2) configuring `apollo-codegen-config.json` and running code generation, (3) configuring an `ApolloClient` with auth, interceptors, and caching, (4) writing queries, mutations, or subscriptions from SwiftUI views, (5) writing tests against generated operation mocks.
UI/UX design intelligence for web and mobile. Includes 50+ styles, 161 color palettes, 57 font pairings, 161 product types, 99 UX guidelines, and 25 chart types across 10 stacks (React, Next.js, Vue, Svelte, SwiftUI, React Native, Flutter, Tailwind, shadcn/ui, and HTML/CSS). Actions: plan, build, create, design, implement, review, fix, improve, optimize, enhance, refactor, and check UI/UX code. Projects: website, landing page, dashboard, admin panel, e-commerce, SaaS, portfolio, blog, and mobile app. Elements: button, modal, navbar, sidebar, card, table, form, and chart. Styles: glassmorphism, claymorphism, minimalism, brutalism, neumorphism, bento grid, dark mode, responsive, skeuomorphism, and flat design. Topics: color systems, accessibility, animation, layout, typography, font pairing, spacing, interaction states, shadow, and gradient. Integrations: shadcn/ui MCP for component search and examples.
Use when designing, building, or refining frontend UI/UX: layouts, components, visual systems, typography, color, and UX patterns for websites, landing pages, dashboards, and product interfaces. Provides searchable styles, palettes, font pairings, charts, and stack best practices (React, Next.js, Vue, Svelte, SwiftUI, React Native, Flutter, Tailwind).
Build professional native macOS apps in Swift with SwiftUI and AppKit. Full lifecycle - build, debug, test, optimize, ship. CLI-only, no Xcode.
Automatically discover mobile development skills when working with iOS, Android, Swift, SwiftUI, React Native, mobile development, SwiftData, or app development. Activates for mobile development tasks.
Use when wrapping UIKit views/controllers in SwiftUI, embedding SwiftUI in UIKit, or debugging UIKit-SwiftUI interop issues. Covers UIViewRepresentable, UIViewControllerRepresentable, UIHostingController, UIHostingConfiguration, coordinators, lifecycle, state binding, memory management.
Expert guidance on building, debugging, and testing multiplatform iOS/Android apps and frameworks with Skip (skip.dev). Use when developers mention: (1) Skip, Skip.dev, skip-tools, or SkipStack, (2) building a multiplatform iOS+Android app from Swift/SwiftUI, (3) Skip Fuse (native) or Skip Lite (transpiled) modes, (4) transpiling Swift to Kotlin, (5) SwiftUI to Jetpack Compose bridging, (6) skip.yml configuration, (7) debugging Android builds from Xcode, (8) Skip CLI commands (skip create/init/test/export), (9) conditional compilation with #if SKIP or #if os(Android), (10) Skip Comments (SKIP INSERT/REPLACE/DECLARE/NOWARN), (11) bridging Swift and Kotlin code, (12) Skip module dependencies or Android Gradle configuration.
Use when the user needs mobile app design and development patterns for React Native, Flutter, or SwiftUI — including platform HIG compliance, gestures, and offline-first architecture. Triggers: user says "mobile", "iOS", "Android", "React Native", "Flutter", "SwiftUI", "app design", "mobile navigation", "touch targets", "offline-first".
Use when building ANY 2D or 3D game, game prototype, or interactive simulation with SpriteKit, SceneKit, or RealityKit. Covers scene graphs, ECS architecture, physics, actions, game loops, rendering, SwiftUI integration, SceneKit migration.
Apple Human Interface Guidelines (HIG) reference for designing iOS, iPadOS, macOS, tvOS, visionOS, watchOS apps. Covers UI components, layout, accessibility, typography, navigation, inputs, and platform technologies. Use when designing Apple platform UIs, reviewing SwiftUI/UIKit patterns, or applying HIG design principles to any app.